Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "SoundFOX"

From Globulation2

Jump to: navigation, search
 
Line 1: Line 1:
No results yet. Please see the [[Talk:SoundFX|Talk-Page]] to this article.
To organise progress in the field of SFX, feedback would be great on the need of the different kinds of sound. Please place your name (use <nowiki>{{Pro}}/{{Contra}}~~~</nowiki>) behind what you vote for/against and feel free to further extend this list.

What SFX should glob2 use?
* Event driven ambient sounds
** harvest
** construct
** swim
** fight
* Random ambient sounds {{Contra}}[[User:Giszmo|Giszmo]]: This might better be dealt with as background "music"
** thunder
** birds
* Global message sounds
** other team
*** allied
*** declared war
*** gave vision
*** attacked
*** converted our units
**** warior
**** worker
**** explorer
** too few
*** hospitals
*** inns

Revision as of 18:45, 20 January 2008

No results yet. Please see the Talk-Page to this article.

Misc