Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Tileset handbook"

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=Tiles list=
=Tiles list=
Tiles are placed in '''\data\gfx''' directory. They are...
Tiles and other graphics are placed in '''\data\gfx''' and in '''\data\gui''' directory. They are...
*''"<b style="color:red">Building_name</b><b style="color:green">Level</b><b style="color:purple">Status</b>.png"'' for the buildings.
*''barracks0b0.png'' for the level 1 barracks (''barracks0b0'''r'''.png'' is the tile that blend on ''barracks0b0.png'' the team color);
*''barracks1b0.png'' for the level 2 barracks (as for the previous one);
*''barracks2b0.png'' for the level 3 barracks (...);


<b style="color:red">Building_name</b>: should be ''barracks'', ''defencetower'', ''hosp''ital, ''inn'', ''market'', ''pool'', ''racetrack'', ''school'', ''swarm''; the stone wall works in a different way);
*''black'''X'''.png'' ('''X''' from 0 to 15);


<b style="color:green">Level</b>: indicates the level of the building shown in the tile (<b style="color:green">Level</b> = game level-1, so a level 1 school has a <b style="color:green">Level</b> value of 0);
*''brush'''X'''.png'' ('''X''' from 0 to 9);


<b style="color:purple">Status</b>: indicates status of building (<b style="color:purple">Status</b> = ''B0'' means ''built'', ''B1'' means ''built and damaged'', ''B2'' means ''built and seriously damaged'', ''C0'' means ''under construction'');
*''buildingsite'''X'''.png'' ('''X''' from 0 to 5);


NOTE: After <b style="color:purple">Status</b> you could find a '''''r''''' that means that this is a overlay tile that colours the tile with same name lacking of final '''''r''''' with the team color;
*''bullet'''X'''.png'' ('''X''' from 0 to 1);


*''"black'''X'''.png"'' ('''X''' from 0 to 15);
*''clearingflag0r.png''


*''cloud0.png'';
*''"brush'''X'''.png"'' ('''X''' from 0 to 9);


*''death'''X'''r.png'' ('''X''' from 0 to 9);
*''"buildingsite'''X'''.png"'' ('''X''' from 0 to 5);


*''defencetower0b0.png''
*''"bullet'''X'''.png"'' ('''X''' from 0 to 1);
*''defencetower1b0.png''
*''defencetower1b1.png''
*''defencetower1b2.png''
*''defencetower2b0.png''


*''explorationflag0r.png''
*''"clearingflag0r.png"''
*''explosion'''X'''.png'' 0-5


*''"cloud0.png"'';
*(Continue soon...)

*''"death'''X'''r.png"'' ('''X''' from 0 to 9);

*''"explorationflag0r.png"''
*''"explosion'''X'''.png"'' 0-5

*''"gamegui'''X'''.png"'' ('''X''' from 0 to 27);

*''"image.png"''

*''"IntroMN.png"''

*''"magiceffect0.png"'' and ''"magiceffect0r.png"''

*''"mini<b style="color:red">Building_name</b><b style="color:green">Level</b><b style="color:purple">Status</b>.png"'' with same notes you can see over;

*''"out.png"'';

*''"ressource'''X'''.png"'' ('''X''' from 0 to 64);
*''"ressourcemini'''X'''.png"'' ('''X''' from 0 to 7);

*''"rotatingEarth'''X'''.png"'' ('''X''' from 0 to 19);
*''"rotatingEarthi.png"'';

*''"shade'''X'''.png"'' ('''X''' from 0 to 20);

*''"terrain'''X'''.png"'' ('''X''' from 0 to 271);

*''"unitX.png"'' ('''X''' from 0 to 447) that are the "bodies" of the globs;
*''"unitXr.png"'' ('''X''' from 64 to 447) that are the "shadows" of the globs;

*''"unitminiXr.png"'' ('''X''' from 0 to 3);

*''"wall'''X'''.png"'' ('''X''' from 0 to 15) show defensive wall;
*''"wall'''X'''r.png"'' ('''X''' from 0 to 15) overlay team color over walls ;
*''"wallc0.png"'' and ''"wallc0r.png"'';

*''"warflag0r.png"'';
*''"water0.png"'' and ''"water1.png"''





Revision as of 23:06, 23 January 2007

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This page wants to be a handbook for people who want to create or find a tileset for Globulation2. For now it's only a start.


Tileset download

Still no tileset for now, but first will arrive soon...

Tiles list

Tiles and other graphics are placed in \data\gfx and in \data\gui directory. They are...

  • "Building_nameLevelStatus.png" for the buildings.

Building_name: should be barracks, defencetower, hospital, inn, market, pool, racetrack, school, swarm; the stone wall works in a different way);

Level: indicates the level of the building shown in the tile (Level = game level-1, so a level 1 school has a Level value of 0);

Status: indicates status of building (Status = B0 means built, B1 means built and damaged, B2 means built and seriously damaged, C0 means under construction);

NOTE: After Status you could find a r that means that this is a overlay tile that colours the tile with same name lacking of final r with the team color;

  • "blackX.png" (X from 0 to 15);
  • "brushX.png" (X from 0 to 9);
  • "buildingsiteX.png" (X from 0 to 5);
  • "bulletX.png" (X from 0 to 1);
  • "clearingflag0r.png"
  • "cloud0.png";
  • "deathXr.png" (X from 0 to 9);
  • "explorationflag0r.png"
  • "explosionX.png" 0-5
  • "gameguiX.png" (X from 0 to 27);
  • "image.png"
  • "IntroMN.png"
  • "magiceffect0.png" and "magiceffect0r.png"
  • "miniBuilding_nameLevelStatus.png" with same notes you can see over;
  • "out.png";
  • "ressourceX.png" (X from 0 to 64);
  • "ressourceminiX.png" (X from 0 to 7);
  • "rotatingEarthX.png" (X from 0 to 19);
  • "rotatingEarthi.png";
  • "shadeX.png" (X from 0 to 20);
  • "terrainX.png" (X from 0 to 271);
  • "unitX.png" (X from 0 to 447) that are the "bodies" of the globs;
  • "unitXr.png" (X from 64 to 447) that are the "shadows" of the globs;
  • "unitminiXr.png" (X from 0 to 3);
  • "wallX.png" (X from 0 to 15) show defensive wall;
  • "wallXr.png" (X from 0 to 15) overlay team color over walls ;
  • "wallc0.png" and "wallc0r.png";
  • "warflag0r.png";
  • "water0.png" and "water1.png"


Tiles HowTo

How to create tiles; blending near tile; software instruments;

Tileset examples

Misc