Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Wishlist"

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{{Warning|The wishlist has moved|The wishlist has moved to a service that supports voting, and is more organized. You can check it out at [http://glob2.uservoice.com/ http://glob2.uservoice.com/]. Feel free to add new suggestions there. Thanks.}}
<center>'''This is what has been gathered from the mailing list'''<br />
'''If you would like to adopt one of these projects please put your name under it!'''</center>


== Selected Mailing List Threads ==
*a VoIP solution for in game talking
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00128.html Tutorial and scripting improvements]
:something similar to that of counterstrike, press a button to talk, except also be able to choose who you want to talk to in the allies screen
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00130.html additional feedback on Globulation 2] (''most'' (but not all) of this has been incorporated into [[Current Issues with Using Globulation 2]])
*revamped tutorial and campaign
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00133.html flags vs. areas: getting the best of both worlds]
*[http://lists.nongnu.org/archive/html/glob2-devel/2007-04/msg00341.html more feedback (many topics)] (''most'' (but not all) of this has been incorporated into [[Current Issues with Using Globulation 2]])
*[http://lists.nongnu.org/archive/html/glob2-devel/2006-03/msg00119.html]


[[Category:en]]
== random incomplete ideas ==
[[Category:Contributor Resources]]
by Steph:<br />
We can have a new unit, let's call it magician, caster or shadow for now.
This unit will undiscover the map around it for the enemy (i.e., recreate
black). When upgraded, it could kill explorers. This way, the information
control get a first place in glob2's gameplay. Ideally, it should be linked
to papyrus. I still don't know how it should be done (by a building, an
upgrade, a continuous consumption, per shot consumption, ...). On the
implementation side, this effectively bring ranged weapon ability to units.
Nevertheless, it should be implementable in a reasonable time if we use the
bullet code.

- We can have global effects. For instance, buildings providing prestige could
recharge some global action capacities, which can be used globally. I can
imagine:
* mass conversion (convert all units on an area of map)
* garden of eden (a nice way to recreate wheat !)
* holy forest (you always loved trees didn't you ?)
* mass depression (remove all happyness of units on an area of map)
* eye of god (reveal the whole map)
----
from [[User:AppleBoy|AppleBoy]]
*ysagoon online renamed to something cooler
*a new meta server setup that allows the linking of multiple ones for redundancy
*
----
from forums_:
*look over the strength of level3 buildings, maybe too weak?
*is the issue where the AI will still allow it's buildings to be surrounded by wood or wheat?
*
== not in game wishlist ==
*updated AUTHORS file
*go through bugtracker and forum to compile a more thorough list of all bugs, document them, close fixed ones, etc.
*finish moving everything over to globulation2.org
*phpbb -> punbb for forums_

Latest revision as of 01:29, 2 October 2009

The wishlist has moved: The wishlist has moved to a service that supports voting, and is more organized. You can check it out at http://glob2.uservoice.com/. Feel free to add new suggestions there. Thanks.

Selected Mailing List Threads

Misc