Earth and pavedFrom Globulation2ContentsEarthThis is actually a combination of the two ideas above. Consider making grass behave like a resource:
So, even if you do nothing, earth paths will form between your buildings. This also happens in The Settlers (III and IV) and is pretty fun to watch. But it's not only visual: Resources can only grow on normal grass tiles. That means that your resources will not expand as fast towards your base as they will sideways. And all of this without human interaction. But you can use it in your advantage, too: if you specify an area to be "cleared", your workers will not only remove resources, they will also remove grass and make the ground earth. Buildings can only be placed on earth. So, the construction of a building happens in 4 steps:
Paved areasAnd, if an area has been marked to be cleared for a while already or has already been walked a lot, workers will start bringing stone and making the road paved. This costs about 1 stone per 4/5/6 squares. Like the grass, the paved road also has 'levels' (1: stones in dirt, 2: paved Roman style, 3: highway-ish). Upgrading also costs 1 stone per 4/5/6 squares and requires the school of the corresponding level -1, so the roads are in the same style as the surrounding buildings. But you may be wondering what the big advantage is of building paved grounds. Speed of course! But only a little speed advantage. This is what I had in mind (s = current unit speed):
Buildings can be placed on both earth and paved ground of any level. You can't destroy a paved road, instead it just decays back to grass if you leave it alone for some time. Pro's
Con's
CommentsThe roads/paved areas part still requires some thought and polishing, but I think that the grass/earth part is really a must. In my eyes it has only benefits. Migi 19:06, 7 October 2008 (CEST) | ||