Free and Open Source real time strategy game with a new take on micro-management

Talk:AIHelper

From Globulation2

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The priorites are: Barracks -> Hospital -> Racetrack -> Inn -> Swimming Pool -> School -> Swarm -> Tower -> Market.

Just wanted to argue for a higher priority for the inn. if the attack is carried out with level 1 warriors, level 1 opponents are a relative danger so one would have to target swarms as prime source of opponents. but later on, these sources are hospitals and inns. these buildings recycle used but experienced and strong warriors. additionally it is very likely to kill units while killing hospitals and inns. on the other hand one should if possible attack the bottleneck. if the opponent has already inn-shortage, they must be highest priority targets as very quickly everything else can get blocked if half the population is starbing. same with hospitals. Giszmo 11:20, 19 November 2005 (PST)

I second Giszmo's idea. In fact, I think barracks and inns should be swapped around. Barracks actually tie warriors up in the short-term, so it's useful for you to keep them around. On the other hand, leaving an enemy with no inns is a sure-fire way of knocking out most of his globs quite quickly. In fact, once you've destroyed all of one team's inns, it's a good idea to give him your food vision, so as to steal all his globs. Andrew 5:00pm, 26 November 2005 (GMT)

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