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{{Translations|Watch page in|Article=Main_Page}} |
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[[Image:Colony_under_heavy_atack.png|none|200px|right]] |
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<div style="float: right; margin: 10px 0px 10px 20px;">[[Image:Alpha23-attack.jpg|200px]]</div> |
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Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the [[Screenshots|screenshots]] or just [[Download|download]] and try it right now. Glob2 is Free Software, licensed and distributed under the GNU General Public License. |
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Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the [[Screenshots|screenshots]] or just [[Download and Install|download]] and try it right now. Globulation 2 is Free Software, licensed and distributed under the [http://www.gnu.org/copyleft/gpl.html GNU General Public License (version 3)]. |
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Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a [[Map_editor_guide|scripting language]] for versatile gameplay or tutorials and an integrated map editor. Globulation2 can be played in single player mode, through your local network, or over the Internet with Ysagoon Online Gaming (pronounced ''yog'' as in ''yoghurt''). -- [[Team|Globulation 2 team]] -- |
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Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than on micro-management. Globulation 2 also [[AI|features AI]], allowing single-player games or any possible combination of human-computer teams. The game also includes a [[Map_editor_guide|scripting language]] for versatile gameplay or tutorials and an integrated [[Map_editor_guide|map editor]]. You can play Globulation 2 in single player mode, through your local network, or over the Internet with [[YOG|Ysagoon Online Gaming]] (or ''YOG'' for short). -- [[Team|Globulation 2 team]] |
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We are currently migrating away from our [http://lissrv3.epfl.ch/wiki/ old wiki]. You are welcome to check the [[Todo|Todo list]] and help us migrating :) |
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The game is currently moving towards a 1.0 release! the only thing that's stalling the release is a bug that causes a network game to desync after 30 seconds. if you're a c++ programmer, please look at the code and try to help us find it! |
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Major work is now being done in the 1.1 branch (which for historical reasons is often referred to as the "map-rewrite" branch). The plan at present is that the 1.1 release should be largely a developer's release, with a thorough review and rewrite of the code, but no significant changes to gameplay. |
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== You Can Help! == |
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== You Can Help! == |
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Globulation 2 isn't just a bunch of code - it needs artwork, playable maps , campaigns and tutorials, sound effects and documentation to make a fun game. If you want to see your name in Globulation 2's credits, jump right in! |
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;[[Players]]: The more Players, the more fun in Globulation 2 online games. |
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Glob2 isn't just a bunch of code - we need art, maps, sound effects , and documentation to make a fun game. If you want to see your name in Glob2's credits, jump right in! |
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;Programmer: There's a wide variety of topics that need contribution. You name it - we need it.<br/>If you want to program right away, you can do so by forking this code for example at [http://bitbucket.org/giszmo/glob2 BitBucket] and ask for a merge once you think it is worth merging ;) |
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;Map and Campaign Designer: To give the game a good selection of maps, and a new, longer, in depth campaign |
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The first steps would be to have a look on the [http:// www.globulation2.org/ forums forums], join the [ [Mailing list |mailing list]], drop into the developers' [[IRC]] channel (#glob2-dev on irc.globulation2.org) and look around this site. Some things we really need help with are: |
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;2D and 3D Artist: To add campaign specific units, to do an opening cinematic. |
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;[[SoundFX|Sound Artist]]: To do in game sound effects for events like attacking, moving, ... |
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* We don't have anyone working on graphics at the moment. The in-game artwork is looking a bit tired, we need images for some types of half-created and half-destroyed buildings, and so on. |
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;Tester: The more testers; the better gameplay and the less bugs. |
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* The current tutorial and campaign are too short and don't really leave players with a good grasp of the game. Also, gameplay features have changed since the campaign was written, making some of the later levels almost impossible to complete. The game has a built-in map editor, and creating a new tutorial or campaign would help new players immensely. |
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;Documenter: We always welcome people who can write documentation on playing the game, to go along with the tutorial |
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* Most of all, tell us if you find any bugs! You can report them [http://savannah.nongnu.org/bugs/?func=additem&group=glob2 here], but please leave some contact details in case we need to ask you follow-up questions. |
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;Translators: We are also always in need of people who can translate the in game texts to new languages or maintain existing translations. |
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== Game News == |
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Should you be interested, the first steps would be to have a look on the [http:// forums.globulation2.org/ forums], join the [ https://savannah.nongnu.org/mail/?group=glob2 development Mailing list], drop into the developers' [[IRC]] channel (#glob2-dev and #glob2 on irc.globulation2.org) and look around this site. |
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The latest release is always available from [[Download|the download page]]. |
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You also can help by simply '''telling your friends about Globulation 2''' or inform us of any game reporting site that does not list Globulation 2. |
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*29.01.2006 Alpha18 released |
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*11.12.2005 Alpha17 released |
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*04.12.2005 Alpha16 released |
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*15.05.2005 Alpha15 released |
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;23.04.2017: As planned, the YOG server has just been moved to helium.progval.net as well. Users and maps databases have been preserved. |
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*24.04.2005 Alpha14 released |
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;05.03.2017: The wiki and forums have been moved to a new server (helium.progval.net) and upgraded. YOG will follow in a near future. |
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*More news in the [[News Archive|news archive]] |
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;26.05.2013: We had to delete a lot of wiki accounts because of spammers. If your account has been deleted, contact ProgVal on #glob2 to restore it. |
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;30.06.2012: Forum, wiki and YOG server has been moved to [[User:ProgVal|ProgVal]]'s server (hydrogen.progval.net) and the YOG user database has been cleared. |
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:More news in the [[News Archive|news archive]] |
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== Website News == |
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*12.02.2006 [[User:Glob2bot|Glob2bot]] is a bot created to update the [[Team]] page from the [http://cvs.savannah.nongnu.org/viewcvs/glob2/glob2/AUTHORS?view=markup CVS AUTHORS file] |
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*30.12.2005 [http://glob2.ysagoon.com glob2.ysagoon.com] and [http://forum.ysagoon.com forum.ysagoon.com] now redirected here. |
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*19.12.2005 Small bugs fixed on the phpbb/mediawiki users integrations. Please report any problem on this to [[User:AppleBoy|AppleBoy]] or [[User:Ion bidon|Ion bidon]] |
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*16.12.2005 Custom skin updated |
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*12.12.2005 customized skin |
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*More news in the [[News Archive|news archive]] |
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