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* Prestige can be adjusted for single player games |
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* Prestige can be adjusted for single player games |
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* Major bug fixes (bug [https://savannah.nongnu.org/bugs/?19542 #19542]) |
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* Major bug fixes (bug [https://savannah.nongnu.org/bugs/?19542 #19542]) |
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* Minor bugfixes (bug [https://savannah.nongnu.org/bugs/?19552 #19552] [https://savannah.nongnu.org/bugs/?19594 #19594] [https://savannah.nongnu.org/bugs/?19489 #19489] [https://savannah.nongnu.org/bugs/index.php?19572 #19572] [https://savannah.nongnu.org/bugs/?19532 #19532]) |
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* Minor bugfixes (bug [https://savannah.nongnu.org/bugs/?19552 #19552] [https://savannah.nongnu.org/bugs/?19594 #19594] [https://savannah.nongnu.org/bugs/?19489 #19489] [https://savannah.nongnu.org/bugs/index.php?19572 #19572] [https://savannah.nongnu.org/bugs/?19532 #19532] [https://savannah.nongnu.org/bugs/index.php?19551 #19551]) |
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Revision as of 03:09, 16 April 2007
Changes since latest released version
Overall improvements
- GUI frames and lists are now coherent in look and feel between game and menus.
Miscellaneous improvements
- Fixed a bug that prevented the code from compiling on Windows using Mingw
- Prestige can be adjusted for single player games
- Major bug fixes (bug #19542)
- Minor bugfixes (bug #19552 #19594 #19489 #19572 #19532 #19551)
Changes in 0.8.22 (released 20070404)
Overall improvements
- New campaign system
- Unified buttons height throughout the game. More coherent GUI. All buttons are pixmapped.
AI improvements
- Improved Echo API
- Redesigned and remade Nicowar AI using Echo
Editor improvements
- New building/unit editor
- New script areas
- New no-growth areas
Networking improvements
- Allowed creation orders to pass default worker info to prevent world desyncs. (bug# 17480)
Translation improvements
- Basque translation has been added
- Swedish translation has been added
- Arabic translation has been added using bidi
- Spanish tutorial text merged in.
- English tutorial text improved.
Gameplay improvements
- Magic attacks are no longer reduced by armor
- Magic attacks no longer affect buildings
- Towers consider explorers a higher priority target
- Restricted growth zone added
- Added overlay maps
- Redesigned unit allocation system gets more work out of the same units and fixes bug #16842.
Miscellaneous improvements
- Remember unit option in settings menu now works correctly for all buildings (bug# 16558)
- Settings menu now allows customization of all buildings (bug# 17800)
- Improved campaign system (bug# 15347)
- Improved end-game screen
- New translation textshot code
- Improved in-game statistics
- Minor bugfixes (bug# 17428)
For changes older than these, please check out the Older Changes page.