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* Nicowar has been majorly improved, to cope better on smaller maps, and has now got a Warrush style that it can randomly select to pursue (so you cant run the same map and expect the same result each time). |
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* Nicowar has been majorly improved, to cope better on smaller maps, and has now got a Warrush style that it can randomly select to pursue (so you cant run the same map and expect the same result each time). |
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* Changed default SGSL wait behavior for buildings: wait for condition for specified level and higher level. Added keyword ''"only"'' to restrict to specified level. This should remove tutorial dead-locking because of too efficient players. |
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* Changed default SGSL wait behavior for buildings: wait for condition for specified level and higher level. Added keyword ''"only"'' to restrict to specified level. This should remove tutorial dead-locking because of too efficient players. |
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* Several parts of the game have been optimized, to make it less CPU exaustive. |
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* Several parts of the game have been optimized, to make it less CPU exhaustive. |
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=== Overall improvements === |
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=== Overall improvements === |
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* The ability to open saved games in the map editor has been revived. |
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* Changes to Scons script so it compiles better on a range of different systems (including Mac OSX) |
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* Quick Kill keys have been added for MacOSX (CMD+Q) and Windows (ALT+F4). These will quit the game completely, from wherever you are, rather than using the menus to quit. |
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=== Network improvements === |
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* Many changes to YOG and LAN network gaming to improve stability, and performance. |
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* Many changes to YOG and LAN network gaming to improve stability, and performance. |
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* Changes to YOG IRC so it uses multi-threading techniques (removes GUI delays when logging into YOG) |
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* Changes to YOG IRC so it uses multi-threading techniques (removes GUI delays when logging into YOG) |
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* YOG Game information box (the top right box in YOG when you click on a game) has been reenabled after several releases of it not being there. |
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* Buildings now have a ghost building placed before being usable (it wont be noticeable in local games, but in online games, with a little bit of lag, it provided confirmation until your request is processed). |
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* The ability to restart a network game using a saved game is also working again (just start it up with the saved game map, assign the players back to their team colors, and start). |
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* Changes to Scons script so it compiles better on a range of different systems (including Mac OSX) |
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* Buildings now have a ghost building placed before being usable (it wont be noticeable in local games, but in online games, with a little bit of lag, it provides confirmation of placement until your request is processed). |
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* YOG now displays to the player when they join a network game, how much of a map they have downloaded if they have to do so). |
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=== Graphical enhancement === |
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=== Graphical enhancement === |
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* A particle engine has been added allowing neat little smoke effects for damaged buildings and turret fire. |
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* A particle engine has been added allowing neat little smoke effects for damaged buildings and turret fire. |
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=== Miscellaneous improvements === |
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=== Miscellaneous improvements === |
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* Many bugs (crash, annoyance, and memory) from the bug tracker have been fixed. |
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* Many bugs (crash, annoyance, and memory) from the bug tracker have been fixed, including the age old bug where starving globs wouldn't go to inns. |
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