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;[[Players]]: The more Players, the more fun in Globulation 2 online games. |
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;[[Players]]: The more Players, the more fun in Globulation 2 online games. |
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;Programmer: There's a wide variety of topics that need contribution. You name it - we need it. We are currently looking for funding/donations to hire a programmer for full time work for Globulation 2. See {{cofundos|49|CofundOS}} for more details. |
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;Programmer: There's a wide variety of topics that need contribution. You name it - we need it. We are currently looking for funding/donations to hire a programmer for full time work for Globulation 2. See {{cofundos|49}} for more details. |
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;Map and Campaign Designer: To give the game a good selection of maps, and a new, longer, in depth campaign |
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;Map and Campaign Designer: To give the game a good selection of maps, and a new, longer, in depth campaign |
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;2D and 3D Artist: To add campaign specific units, to do an opening cinematic. |
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;2D and 3D Artist: To add campaign specific units, to do an opening cinematic. |
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== General News == |
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== General News == |
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;03.03.2008: Globulation 2 was present at [[Image:Fosdem08.png]]. The presentation is available at [http://stephane.magnenat.net/data/glob2-fosdem2008-presentation.pdf here]. A video of the presentation can be downloaded from [http://ftp.heanet.ie/mirrors/fosdem-video/2008/maintracks/FOSDEM2008-globulation2.ogg here]. |
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;03.03.2008: Globulation 2 was present at [http://www.fosdem.org/2008/schedule/events/globulation http://www.globulation2.org/wiki/images/a/ae/Fosdem08.png]]. The presentation is available at [http://stephane.magnenat.net/data/glob2-fosdem2008-presentation.pdf here]. A video of the presentation can be downloaded from [http://ftp.heanet.ie/mirrors/fosdem-video/2008/maintracks/FOSDEM2008-globulation2.ogg here]. |
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;20.02.2008: The wiki and forums have finally been brought up to date! Unfortunately the passwords for the forum couldn't be salvaged so you have to create a new password, and the glob2 theme hasn't been fully recreated yet. |
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;20.02.2008: The wiki and forums have finally been brought up to date! Unfortunately the passwords for the forum couldn't be salvaged so you have to create a new password, and the glob2 theme hasn't been fully recreated yet. |
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Revision as of 23:48, 11 March 2008
Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License.
Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than on micro-management. Globulation 2 also features AI, allowing single-player games or any possible combination of human-computer teams. The game also includes a scripting language for versatile gameplay or tutorials and an integrated map editor. You can play Globulation 2 in single player mode, through your local network, or over the Internet with Ysagoon Online Gaming (or YOG for short). -- Globulation 2 team
Note : the wiki and forums have the same usernames and passwords.
You Can Help!
Globulation 2 isn't just a bunch of code - it needs artwork, playable maps, campaigns and tutorials, sound effects and documentation to make a fun game. If you want to see your name in Globulation 2's credits, jump right in!
- Players
- The more Players, the more fun in Globulation 2 online games.
- Programmer
- There's a wide variety of topics that need contribution. You name it - we need it. We are currently looking for funding/donations to hire a programmer for full time work for Globulation 2. See http://www.globulation2.org/wiki/images/thumb/6/60/CoFundOS.png/70px-CoFundOS.png for more details.
- Map and Campaign Designer
- To give the game a good selection of maps, and a new, longer, in depth campaign
- 2D and 3D Artist
- To add campaign specific units, to do an opening cinematic.
- Sound Artist
- To do in game sound effects for events like attacking, moving, ...
- Tester
- The more testers; the better gameplay and the less bugs.
- Documenter
- We always welcome people who can write documentation on playing the game, to go along with the tutorial
- Translators
- We are also always in need of people who can translate the in game texts to new languages or maintain existing translations.
Should you be interested, the first steps would be to have a look on the forums, join the development Mailing list, drop into the developers' IRC channel (#glob2-dev and #glob2 on irc.globulation2.org) and look around this site.
You also can help by simply telling your friends about Globulation 2 or inform us of any game reporting site that does not list Globulation 2.
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Game News
- 23.02.2008
- Beta 2 has been released. Check out the new release on download page.
- 23.10.2007
- After a beta phase with no opposition from other developers, Giszmo invites all to participate in a Bounty-System to push this great game
- More news in the news archive
General News
- 03.03.2008
- Globulation 2 was present at http://www.globulation2.org/wiki/images/a/ae/Fosdem08.png]. The presentation is available at here. A video of the presentation can be downloaded from here.
- 20.02.2008
- The wiki and forums have finally been brought up to date! Unfortunately the passwords for the forum couldn't be salvaged so you have to create a new password, and the glob2 theme hasn't been fully recreated yet.
- More news in the news archive
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