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==Changes since 0.9.2 (not released)== |
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==Changes since 0.9.3 (not released)== |
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* No Changes |
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==Changes in 0.9. 3 (released 20080424)== |
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=== Gameplay Improvements === |
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=== Gameplay Improvements === |
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* Better unit movement: |
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* Better unit movement: |
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:*[[-test-games]] : Runs the game automatically, with different maps, different players, for 1 hour or until game is won, using GUI. Good for testing features or AI's |
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:*[[-test-games]] : Runs the game automatically, with different maps, different players, for 1 hour or until game is won, using GUI. Good for testing features or AI's |
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:*-test-games-nox : Same as [[-test-games]], but without a GUI, so many times faster, but harder to knnow if features are working as they should. Good for finding bugs in the engine |
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:*-test-games-nox : Same as [[-test-games]], but without a GUI, so many times faster, but harder to knnow if features are working as they should. Good for finding bugs in the engine |
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==Changes in 0.9. 2 (released 20080223)== |
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=== Gameplay Improvments === |
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* Nicowar has been majorly improved, to cope better on smaller maps, and has now got a Warrush style that it can randomly select to pursue (so you cant run the same map and expect the same result each time). |
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* Changed default SGSL wait behavior for buildings: wait for condition for specified level and higher level. Added keyword ''"only"'' to restrict to specified level. This should remove tutorial dead-locking because of too efficient players. |
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* Several parts of the game have been optimized, to make it less CPU exhaustive. |
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=== Overall improvements === |
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* The ability to open saved games in the map editor has been revived. |
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* Changes to Scons script so it compiles better on a range of different systems (including Mac OSX) |
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* Quick Kill keys have been added for MacOSX (CMD+Q) and Windows (ALT+F4). These will quit the game completely, from wherever you are, rather than using the menus to quit. |
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* The Unit Settings screen has been slightly improved so its easier to understand. |
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=== Network improvements === |
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* Many changes to YOG and LAN network gaming to improve stability, and performance. |
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* Changes to YOG IRC so it uses multi-threading techniques (removes GUI delays when logging into YOG) |
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* YOG Game information box (the top right box in YOG when you click on a game) has been reenabled after several releases of it not being there. |
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* The ability to restart a network game using a saved game is also working again (just start it up with the saved game map, assign the players back to their team colors, and start). |
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* Buildings now have a ghost building placed before being usable (it wont be noticeable in local games, but in online games, with a little bit of lag, it provides confirmation of placement until your request is processed). |
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* YOG now displays to the player when they join a network game, how much of a map they have downloaded if they have to do so). |
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=== Graphical enhancement === |
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* A particle engine has been added allowing neat little smoke effects for damaged buildings and turret fire. |
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=== Miscellaneous improvements === |
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* Fixed a bug where the windows installer would remove more than it should when uninstalling. [https://savannah.nongnu.org/bugs/?21011 #21011] |
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* Fixed the age old bug where starving globs wouldn't go to inns. [https://savannah.nongnu.org/bugs/?17040 #17040] |
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* Fixed the bug where globules spinning on the spot would leave hidden forbidden areas when they died. |
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* Many other bugs on and off the bug tracker have been fixed, [https://savannah.nongnu.org/bugs/?22137 #22137], [https://savannah.nongnu.org/bugs/?21055 #21055], [https://savannah.nongnu.org/bugs/?21880 #21880], [https://savannah.nongnu.org/bugs/?21306 #21306] |
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