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==Changes since 0.9.3 (not released)== |
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== Changes since 0.9.4 (not released == |
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* None |
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==Changes in 0.9. 4 (released 20090201)== |
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=== Gameplay Improvements === |
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=== Gameplay Improvements === |
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* Right side menu width ingame and in the map editor was increased |
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* Right side menu width ingame and in the map editor was increased |
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* Lots of bug fixes |
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* Lots of bug fixes |
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==Changes in 0.9. 3 (released 20080424)== |
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=== Gameplay Improvements === |
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* Better unit movement: |
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:* Removed hidden forbidden area, replaced with a new 'immobile units' array (same purpose (avoid unit clashing), done differently) |
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:* Units can now move backwards to get around blockages (before they had to move forward or stall) |
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:* Warriors no longer consider enemy walls and towers blockages when plotting their route to a war flag / defence area. |
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:* Warriors now pathfind using an A* algorithm. This means that attacks are more effecient (they surround enemies to kill them faster for example) |
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* Better flag/area functionality: |
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:* Checkboard and half-checkboard brush are now tilable (they space out on a grid rather than clump together) |
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:* Clearing areas have been adjusted to pull free healthy units, rather than waiting for one to walk into a clearing area |
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:* Clearing flags no longer call units that can't swim, if what they have to clear is over water |
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:* Forbidden areas are now respected over clearing areas/flags |
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* Many improvments to Nicowar's stability and performance (fewer crashes, and now uses ground attack explorers if the game goes on that long) |
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* Script text is now added to the history box ('h') so people who play the tutorial can read the last messages if they forget |
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* Now more more than 4/3 units per resource needed for a building construction/upgrade are allocated to a building |
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* Explorer attacks are now 2/5 the power of what they once were |
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* Tutorial text updated to reflect features in recent version. |
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* Building worker count, and building future working count (the amount assigned the moment a construction is complete) is now saved in the game file and restored when loaded |
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=== Overall Improvements === |
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* Moved fertiliy from on the fly, to being calculated with the map when saving it (less bugs, faster performance). Older maps will compute fertility before being playable |
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* Fixed several memory leaks |
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* syncRand system changed to use the well known Mersenne Twister algorithm through Boost Random |
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* Removed the verbose messages from Map that outputted things like "pathfind local resource failed" in the console |
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* Map editor now asks you if you want to save the map before quitting |
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* Improved keyboard shortcut system (can now assign shortcuts with CTRL, ALT, SHIFT, and meta (Mac OSX Command key for example), as well as pressed/unpressed events) |
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* Flag default worker settings are now editable in the Unit Settings tab |
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=== Network Improvements === |
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* Made net connections multi-threaded |
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* General code improvements for maintainability |
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* New Administrative YOG commands (for muting and unmuting players who spam the channel, or resetting a player password) |
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* Ghost buildings (previous release feature) now display in your teams color |
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* Improved latency computation on server (games with lag should run a bit smoother now) |
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* Games will now be sent over network to joining players when the computed sha1 does not match (no longer uses game checksum). More reliable now |
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* VOIP changes: |
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:* Experimental Win32 VOIP |
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:* You can now adjust the sound of someone talking through the Settings panel on the main menu or in game |
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=== Graphical Improvements === |
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* Minimum (default) resolution now 800x600 |
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* The cursor now uses your team colour, rather than the default pink |
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* A new talk indicator (for Linux players) shows who is talking on VOIP |
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* Flag/Area in game button now differs from the building button. |
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=== Translation Improvements === |
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* The tutorial campaign text is now in the translation files (the ingame text isn't yet though) |
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* Updated Italian and Russian translations |
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=== Miscellaneous Improvements === |
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* scons script now checks for a compiler, to prevent problems with it tries to compile with nothing |
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* Experimental, but semi stable, Mac OS X .app bundle and dmg file creation in scons. Needs more people to test |
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* Added spec files for making Fedora packages |
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* The adition of two new command line options: |
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:*[[-test-games]] : Runs the game automatically, with different maps, different players, for 1 hour or until game is won, using GUI. Good for testing features or AI's |
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:*-test-games-nox : Same as [[-test-games]], but without a GUI, so many times faster, but harder to knnow if features are working as they should. Good for finding bugs in the engine |
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