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The idea is to let the player change some characteristics of its race when joining a game. Some characteristics are negative and gives points, others are bonus are reduce points. To be able to take bonus, player has to take negative characteristics. |
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This developers article has been moved to http://globulation2.devjavu.com/ |
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==Official suggestions== |
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Please go there to find in. Thank you. |
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Those suggestions are official. The core developers think they are implementable reasonably. |
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===Negative characteristics=== |
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junk food |
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:Units loose HP when eating. |
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weak warriors |
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:Warriors loose HP corresponding to target armor. |
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anorexic workers |
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:Workers have half of normal HP. |
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blind specie |
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:Can't produce explorers |
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===Positive characteristics=== |
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piercing eyes |
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:Units see at a distance of 4 (instead of 1). |
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aquatic specie |
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:Units can swim at level 0. |
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library rat |
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:Workers begin at science level 1. |
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carapace |
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:All units have an armor bonus. |
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blood lust |
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:Warriors have double attack speed. |
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cloaked scouts |
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:Enemy can't see explorers. |
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==User suggestions== |
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Users can add their suggestions here. They will be reviewed and, if doable, will be added to official ones. |
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Persuasive: Inns are twice as likely to convert enemy units |
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Immune to conversion: |
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Regeneration: Units regenerate hitpoints without a hospital (hospitals are still useful because the regeneration is slow). |
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Athletic: Units can preform more actions in between meals |
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Vampires: Enemy units killed respawn at twenty percent health and switch sides. |
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Damage Shield: A percentage of damage is reflected back to the attacker |
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Earthbound: Explorers cannot fly |
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Jumpers : the units can jump over 1 blocking square (wheat, tree, fruit, stone, wall, water, forbidden squares, other globs,...) |
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[[Category:Developer Resources]] |
Latest revision as of 01:09, 2 October 2009
The idea is to let the player change some characteristics of its race when joining a game. Some characteristics are negative and gives points, others are bonus are reduce points. To be able to take bonus, player has to take negative characteristics.
Official suggestions
Those suggestions are official. The core developers think they are implementable reasonably.
Negative characteristics
junk food
- Units loose HP when eating.
weak warriors
- Warriors loose HP corresponding to target armor.
anorexic workers
- Workers have half of normal HP.
blind specie
- Can't produce explorers
Positive characteristics
piercing eyes
- Units see at a distance of 4 (instead of 1).
aquatic specie
- Units can swim at level 0.
library rat
- Workers begin at science level 1.
carapace
- All units have an armor bonus.
blood lust
- Warriors have double attack speed.
cloaked scouts
- Enemy can't see explorers.
User suggestions
Users can add their suggestions here. They will be reviewed and, if doable, will be added to official ones.
Persuasive: Inns are twice as likely to convert enemy units
Immune to conversion:
Regeneration: Units regenerate hitpoints without a hospital (hospitals are still useful because the regeneration is slow).
Athletic: Units can preform more actions in between meals
Vampires: Enemy units killed respawn at twenty percent health and switch sides.
Damage Shield: A percentage of damage is reflected back to the attacker
Earthbound: Explorers cannot fly
Jumpers : the units can jump over 1 blocking square (wheat, tree, fruit, stone, wall, water, forbidden squares, other globs,...)