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Difference between revisions of "Changes"
From Globulation2
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* Fixed compilation without OpenGL (bug 15201). |
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* Fixed compilation without OpenGL (bug 15201). |
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* Added upgrade/repair cancelation from keyboard (bug 15222). |
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* Added upgrade/repair cancelation from keyboard (bug 15222). |
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* Minor bugs fixed (bug 15211, bug 15208, bug 15197, stat overflow bug, bug 15172, bug 13679, bug 13584, bug 15267, lost condition bug) |
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* Minor bugs fixed (bug 15211, bug 15208, bug 15197, stat overflow bug, bug 15172, bug 13679, bug 13584, bug 15267, lost condition bug, 15198) |
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* Fixed fruits conversion. Now you can't convert an enemy unit if you can't really feed it. |
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* Fixed fruits conversion. Now you can't convert an enemy unit if you can't really feed it. |
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* Improved the way the explorers fly around, so they tend to explore the least known areas. |
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* Improved the way the explorers fly around, so they tend to explore the least known areas. |
Revision as of 16:57, 30 December 2005
Changes since latest released version
- Danish translation updated.
- Catalan translation updated.
- Catalan and Spanish version of tutorial added.
- Fixed compilation without OpenGL (bug 15201).
- Added upgrade/repair cancelation from keyboard (bug 15222).
- Minor bugs fixed (bug 15211, bug 15208, bug 15197, stat overflow bug, bug 15172, bug 13679, bug 13584, bug 15267, lost condition bug, 15198)
- Fixed fruits conversion. Now you can't convert an enemy unit if you can't really feed it.
- Improved the way the explorers fly around, so they tend to explore the least known areas.
- Improved the shooting system of towers.
0.8.17 (released 20051211)
- Catalan translation added
- Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
- Win32 port sync
- Work-around ATI GL driver bug
0.8.16 (released 20051204)
Changes to gameplay
- Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
- Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
- The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
- The Campaign has been slightly improved
- The game now admits it when you win by prestige
- New AI: Nicowar (still unstable, for testing only for now)
General improvements
- It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC.
- PNG's sizes reduced by pngcrush
- Several crash bugs fixed
- The output of the game is now much quieter
- Changed YOG metaserver address to yog.globulation2.org
- Changed YOG IRC server address to irc.globulation2.org
- IRC module now responds to IRC Pings
- Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)
0.8.15 (released 20050515)
- Free units only go to heal if they are more than 10% damaged
- Unit heal speed depends on their damages
- Explorer now have magic attack. Air first then ground with school level 3 upgrade
- Shift-v toggle voice chat on/off
- Graphic info are displayed in game option menu
- Gameplay tuning
- Map can't be saved in editor bug fixed
- GL display in 16bpp fixed
- Improved configure for OS X build
- Minor bug fixed
0.8.14 (released 20050424)
- Warriors have experience which improves their attack strength
- Workers loose HP when clearing ressources
- Fruits reduce the armor of warriors
- Config files now support inheritance
- Several minor gameplay parameters tuning
0.8.13 (released 20050416)
- New GL backend
- Map are now gzipped for transfer through Internet
- Bugfix for YOG
0.8.12 (released 20050213)
- History in game
- Fixed areas crash
- Several minor bug fixed
0.8.11 (released 20050116)
- Voice over IP
- Forbidden area
- Several bug fix
0.8.10 (released 20041229)
- Settings for custom/default cursors
- YOG shows IRC users
- Campaign support
- Test campaign
- Warrior behaviour improved
- Network connection/join/map download bugs fixed
- Areas fixed in network game
- Several small bugs fixed, typo upgrade and memory trash removed
0.8.9 (released 20041008)
- New cursors
- New musics
- Fix in guard and forbidden areas
- Bugs fix
0.8.8 (released 20040912)
- Improved OpenGL backend, more usable, full double buffering support in GUI
- New graphics
- New musics
- New gradient subsystem, much faster on big maps
- New load/save (serialization) structure
- IRC client that connects to #glob2 on freenode while on YOG
- New eyes-candy effects on GUI
- AINumbi fixed
- AICAstor fixed
- Lots of bugs fixed
0.8.7 (released 20040808)
- New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
- Major structural cleanup and implementation fix in libgag, config files and sprites
- Several eye-candy effects added
- Lots of new graphics
- Lots of bugs and network desyncronisation fixed
0.8.6 (released 20040609)
- New AI (AICastor), which is much better
- Forbidden area can now be drawn
- Building can be put over units and units make room
- GUI updates in game
- Tons of bugs fixed
0.8.5 (released 20040330)
- Fixed pathfinding
- Fixed network desynchronisation
- Map editor can delete flags
- The player can choose which ressources are cleared in a clearing flag
- Clearing flags don't request units when there is no ressource inside
- Lots of minor nug fixed
0.8.4 (released 20040320)
- Version number and alpha number synced (alphaN is 0.8.N)
- Network layer rewritten
- YOG much improved, now users can have login and password
- Lots of bugs fixed and minor features added
- SGSL (Script) much improved, lots of fix in it
- The GUI is now nice at all resolutions
0.8.2 (released 20040208)
- Pathfinding fixed.
- TextArea overflow fixed.
0.8.1 (released 20040208)
- Unit state machine bug fixed.
- Multiple minor bugs fixed.
- Lots of new graphics added.
- Configure improved.
0.8.0 (released 20040201)
- The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
- The GUI is not nice when resizing.
- When resizing down on X11, sometimes X kills glob2.
- The tutorial is not finished yet.
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