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* Per-unit skinning and parameter editing. |
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* Per-unit skinning and parameter editing. |
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* Map generator now places stone and fruit |
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* Map generator now places stone and fruit |
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* Prevented key scrolling while in-game menu is active |
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== 0.8.19 (released 20060312) == |
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== 0.8.19 (released 20060312) == |
Revision as of 00:58, 25 March 2006
Changes since latest released version
General improvements
- Per-unit skinning and parameter editing.
- Map generator now places stone and fruit
- Prevented key scrolling while in-game menu is active
0.8.19 (released 20060312)
Translation improvements
- Polish translation updated.
Gameplay improvements
- The old tutorial has been completly revamped. It is now more in-depth and covers more aspects of Globulation 2.
- Fixed a bug which prevented players to be dropped correctly when someone is disconnected.
- Fixed a bug which prevented linux systems not named localhost to join themselves
General improvements
- GUI improved following the comments submitted by Ellen Reitmayr which can be found at Usability issues.
- Fixed a bug which made compiling on Windows difficult.
- Fixed two bugs with YOG. One that prevented the game name from being displayed correctly, and another that prevented players in YOG from seeing people in IRC.
Miscellaneous improvements
- The red X on the campaign and custom game screen has been replaced with the text "Please choose a map".
- You can now click 'cancel' to go back to the menu screen from campaigns or the tutorial if you decide not to play it.
- Script state is now saved, which means scripted maps such as the tutorial can now be saved and loaded.
- New SGSL keyword 'space', which simply put halts any other actions until the spacebar is pressed.
- Several bugs fixed.
- Dumping mean CPU usage in Engine.log.
For changes older than these, please check out the Older Changes page.