Free and Open Source real time strategy game with a new take on micro-management

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m (Replace tutorial with new improved one)
(Script state is now saved.)
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* Fixed a bug which prevent players to be droped correctly when someone is disconnected.
* Fixed a bug which prevent players to be droped correctly when someone is disconnected.
* Improved GUI following [[Usability issues]]
* Improved GUI following [[Usability issues]]
* Script state is now saved. Scriped map can thus be save and continued.


== 0.8.18 (released 20060129) ==
== 0.8.18 (released 20060129) ==

Revision as of 19:28, 12 February 2006

Changes since latest released version

Translation improvements

Gameplay improvements

  • Replace tutorial with new improved one.

General improvements

  • Fixed a bug which made compiling on Windows difficult
  • Fixed a bug which prevent the game name to be displayed correctly in YOG games.
  • Fixed a bug which prevent players to be droped correctly when someone is disconnected.
  • Improved GUI following Usability issues
  • Script state is now saved. Scriped map can thus be save and continued.

0.8.18 (released 20060129)

Translation improvements

  • Swedish and Portuguese translations added.
  • Danish, Spanish and Catalan translations updated.
  • Catalan and Spanish versions of tutorial added.

Gameplay improvements

  • Improved the shooting system of towers.
  • Improved the way the explorers fly around, so they tend to explore the least known areas.
  • Improved the way the warriors spread into guard areas and war flags, so they go to the least known area.
  • Death animation added.
  • Unit/building cost tuning.
  • The schools now upgrade both "harvest" and "build" abilities in only one time in the building.
  • The barracks now upgrade both "attack speed" and "attack strength" in only one time in the building.
  • A hungry unit that goes into an inn, or a damaged unit that goes into a hospital is now counted as healthy in the statistics.
  • New terrain graphics
  • Improved events (unit/building attacked, conversion, etc); the name of the team is now printed on conversion and ctrl + space iterate through the positions of each event type.

General improvements

  • You can't join a game if you have different gameplay configuration files than the game host; in order to prevent a world de-synchronization.
  • When you can't join a game in YOG, a reason is printed
  • Nick autocompletion in YOG chat
  • Better GUI theming.
  • Better handling of IRC protocol.
  • New Perlin-Noise based random map generation for island, swamp, craterlakes or river theme maps.
  • Fixed bugs 13584, 13679, 15172, 15197, 15198, 15201, 15208, 15211, 15222, 15267, and 15376 as well as the stat overflow, lost condition, fruits conversion bug (now you can't convert an enemy unit if you can't really feed it), and path line bug (the path lines now warp correctly to the target and appear correctly on big maps and very small maps).


0.8.17 (released 20051211)

  • Catalan translation added
  • Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
  • Win32 port sync
  • Work-around ATI GL driver bug


For changes older than these, please check out the Older Changes page.

Misc