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* Danish translation updated |
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* Danish translation updated |
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* German translation updated |
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* German translation updated |
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* The tutorial has been translated to french |
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=== Gameplay improvements === |
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=== Gameplay improvements === |
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* Prevented key scrolling while in-game menu is active (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16091 16091]) |
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* Prevented key scrolling while in-game menu is active (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16091 16091]) |
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* Per-unit skinning and parameter editing. |
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* Per-unit skinning and parameter editing. |
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* Map generator now places stone and fruit (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16080 16080]) |
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* Map generator now places stone and fruit (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16080 16080]) |
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* Synced the amount of teams that can be placed on a map automatically, and while editing (now 16 is the highest) so that the game no longer crashes when playing a map with 17 or more teams (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16097 16097]) |
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=== Miscellaneous improvements === |
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=== Miscellaneous improvements === |
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* Gradients have been modified a fair bit. They are now updated when a building is destroyed by an enemy. And all war flags are updated when any building is destroyed. Also, a gradiant patch was applyed (supplied by Kai, fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16257 16257]) and several tests have been put in place to test the new changes. Also, there is now a #define to allow easy change of the gradient computation system between the default algorithm, kai's algorithm or simon's algorithm. |
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* Gradients have been modified a fair bit. They are now updated when a building is destroyed by an enemy. And all war flags are updated when any building is destroyed. Also, a gradiant patch was applyed (supplied by Kai, fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16257 16257]) and several tests have been put in place to test the new changes. Also, there is now a #define to allow easy change of the gradient computation system between the default algorithm, kai's algorithm or simon's algorithm. |
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* Synced the amount of teams that can be placed on a map automatically, and while editing (now 16 is the highest) so that the game no longer crashes when playing a map with 17 or more teams (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16097 16097]) |
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* Fixed bugs [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16350 16350], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16323 16323], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16148 16148], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16171 16171], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16096 16096], and [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=15908 15908] |
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* Fixed bugs [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16350 16350], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16323 16323], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16148 16148], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16171 16171], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16096 16096], and [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=15908 15908] |
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