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== Changes since latest released version == |
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== Changes since latest released version == |
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=== Translation improvements === |
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=== Translation improvements === |
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'''Unconfirmed''' |
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* Spanish translation updated (currently being worked on) |
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* Turkish translation created (currently being made) |
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* French translation updated (hows this going nct?) |
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'''Confirmed''' |
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* Catalan translation updated |
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* Catalan translation updated |
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* Danish translation updated |
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* Danish translation updated |
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* Unit to building allocation system rewrite started |
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* Unit to building allocation system rewrite started |
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=== General improvements === |
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=== General improvements === |
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* Per-unit skinning and parameter editing. |
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* Per-unit skinning and parameter editing |
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* Map generator now places stone and fruit (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16080 16080]) |
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* Map generator now places stone and fruit (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16080 16080]) |
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* Synced the amount of teams that can be placed on a map automatically, and while editing (now 16 is the highest) so that the game no longer crashes when playing a map with 17 or more teams (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16097 16097]) |
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* Synced the amount of teams that can be placed on a map automatically, and while editing (now 16 is the highest) so that the game no longer crashes when playing a map with 17 or more teams (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16097 16097]) |
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=== Miscellaneous improvements === |
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=== Miscellaneous improvements === |
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* New tooltip system implemented in libgag, curtesy of Sebastien, now displays tooltips (in French however :( Translation is importent) of the Globulation 2 menu screen. Intergration with the rest of Globulation 2 still to come |
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* Gradients have been modified a fair bit. They are now updated when a building is destroyed by an enemy. And all war flags are updated when any building is destroyed. Also, a gradiant patch was applyed (supplied by Kai, fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16257 16257]) and several tests have been put in place to test the new changes. Also, there is now a #define to allow easy change of the gradient computation system between the default algorithm, kai's algorithm or simon's algorithm. |
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* Gradients have been modified a fair bit. They are now updated when a building is destroyed by an enemy. And all war flags are updated when any building is destroyed. Also, a gradiant patch was applyed (supplied by Kai, fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16257 16257]) and several tests have been put in place to test the new changes. Also, there is now a #define to allow easy change of the gradient computation system between the default algorithm, kai's algorithm or simon's algorithm |
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* Fixed bugs [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16350 16350], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16323 16323], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16148 16148], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16171 16171], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16096 16096], and [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=15908 15908] |
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* Fixed bugs [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16350 16350], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16323 16323], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16148 16148], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16171 16171], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16096 16096], and [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=15908 15908] |
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