|
|
Line 1: |
Line 1: |
|
==Changes since 0.9.2 (not released)== |
|
==Changes since 0.9.2 (not released)== |
|
|
* Checkboard and half-checkboard brush are now tilable. |
|
* None |
|
|
|
* Flag/Area in game button now differs from the building button. |
|
|
|
|
|
|
|
|
==Changes in 0.9.2 (released 20080223)== |
|
==Changes in 0.9.2 (released 20080223)== |
Revision as of 00:21, 25 February 2008
Changes since 0.9.2 (not released)
- Checkboard and half-checkboard brush are now tilable.
- Flag/Area in game button now differs from the building button.
Changes in 0.9.2 (released 20080223)
Gameplay Improvments
- Nicowar has been majorly improved, to cope better on smaller maps, and has now got a Warrush style that it can randomly select to pursue (so you cant run the same map and expect the same result each time).
- Changed default SGSL wait behavior for buildings: wait for condition for specified level and higher level. Added keyword "only" to restrict to specified level. This should remove tutorial dead-locking because of too efficient players.
- Several parts of the game have been optimized, to make it less CPU exhaustive.
Overall improvements
- The ability to open saved games in the map editor has been revived.
- Changes to Scons script so it compiles better on a range of different systems (including Mac OSX)
- Quick Kill keys have been added for MacOSX (CMD+Q) and Windows (ALT+F4). These will quit the game completely, from wherever you are, rather than using the menus to quit.
- The Unit Settings screen has been slightly improved so its easier to understand.
Network improvements
- Many changes to YOG and LAN network gaming to improve stability, and performance.
- Changes to YOG IRC so it uses multi-threading techniques (removes GUI delays when logging into YOG)
- YOG Game information box (the top right box in YOG when you click on a game) has been reenabled after several releases of it not being there.
- The ability to restart a network game using a saved game is also working again (just start it up with the saved game map, assign the players back to their team colors, and start).
- Buildings now have a ghost building placed before being usable (it wont be noticeable in local games, but in online games, with a little bit of lag, it provides confirmation of placement until your request is processed).
- YOG now displays to the player when they join a network game, how much of a map they have downloaded if they have to do so).
Graphical enhancement
- A particle engine has been added allowing neat little smoke effects for damaged buildings and turret fire.
Miscellaneous improvements
- Fixed a bug where the windows installer would remove more than it should when uninstalling. #21011
- Fixed the age old bug where starving globs wouldn't go to inns. #17040
- Fixed the bug where globules spinning on the spot would leave hidden forbidden areas when they died.
- Many other bugs on and off the bug tracker have been fixed, #22137, #21055, #21880, #21306
For changes older than these, please check out the Older Changes page.