Free and Open Source real time strategy game with a new take on micro-management

Changes

From Globulation2

Revision as of 18:13, 18 December 2005 by Nuage (talk | contribs) (fixed bug 13584)
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Changes since latest released version

  • Danish translation updated.
  • Catalan translation updated.
  • Catalan and Spanish version of tutorial added.
  • Fixed compilation without OpenGL (bug 15201).
  • Added upgrade/repair cancelation from keyboard (bug 15222).
  • Minor bugs fixed (bug 15211, bug 15208, bug 15197, stat overflow bug, bug 15172, bug 13679, bug 13584)

0.8.17 (released 20051211)

  • Catalan translation added
  • Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
  • Win32 port sync
  • Work-around ATI GL driver bug

0.8.16 (released 20051204)

Changes to gameplay

  • Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
  • Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
  • The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
  • The Campaign has been slightly improved
  • The game now admits it when you win by prestige
  • New AI: Nicowar (still unstable, for testing only for now)

General improvements

  • It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC.
  • PNG's sizes reduced by pngcrush
  • Several crash bugs fixed
  • The output of the game is now much quieter
  • Changed YOG metaserver address to yog.globulation2.org
  • Changed YOG IRC server address to irc.globulation2.org
  • IRC module now responds to IRC Pings
  • Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)

0.8.15 (released 20050515)

  • Free units only go to heal if they are more than 10% damaged
  • Unit heal speed depends on their damages
  • Explorer now have magic attack. Air first then ground with school level 3 upgrade
  • Shift-v toggle voice chat on/off
  • Graphic info are displayed in game option menu
  • Gameplay tuning
  • Map can't be saved in editor bug fixed
  • GL display in 16bpp fixed
  • Improved configure for OS X build
  • Minor bug fixed

0.8.14 (released 20050424)

  • Warriors have experience which improves their attack strength
  • Workers loose HP when clearing ressources
  • Fruits reduce the armor of warriors
  • Config files now support inheritance
  • Several minor gameplay parameters tuning

0.8.13 (released 20050416)

  • New GL backend
  • Map are now gzipped for transfer through Internet
  • Bugfix for YOG

0.8.12 (released 20050213)

  • History in game
  • Fixed areas crash
  • Several minor bug fixed

0.8.11 (released 20050116)

  • Voice over IP
  • Forbidden area
  • Several bug fix

0.8.10 (released 20041229)

  • Settings for custom/default cursors
  • YOG shows IRC users
  • Campaign support
  • Test campaign
  • Warrior behaviour improved
  • Network connection/join/map download bugs fixed
  • Areas fixed in network game
  • Several small bugs fixed, typo upgrade and memory trash removed

0.8.9 (released 20041008)

  • New cursors
  • New musics
  • Fix in guard and forbidden areas
  • Bugs fix

0.8.8 (released 20040912)

  • Improved OpenGL backend, more usable, full double buffering support in GUI
  • New graphics
  • New musics
  • New gradient subsystem, much faster on big maps
  • New load/save (serialization) structure
  • IRC client that connects to #glob2 on freenode while on YOG
  • New eyes-candy effects on GUI
  • AINumbi fixed
  • AICAstor fixed
  • Lots of bugs fixed

0.8.7 (released 20040808)

  • New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
  • Major structural cleanup and implementation fix in libgag, config files and sprites
  • Several eye-candy effects added
  • Lots of new graphics
  • Lots of bugs and network desyncronisation fixed

0.8.6 (released 20040609)

  • New AI (AICastor), which is much better
  • Forbidden area can now be drawn
  • Building can be put over units and units make room
  • GUI updates in game
  • Tons of bugs fixed

0.8.5 (released 20040330)

  • Fixed pathfinding
  • Fixed network desynchronisation
  • Map editor can delete flags
  • The player can choose which ressources are cleared in a clearing flag
  • Clearing flags don't request units when there is no ressource inside
  • Lots of minor nug fixed

0.8.4 (released 20040320)

  • Version number and alpha number synced (alphaN is 0.8.N)
  • Network layer rewritten
  • YOG much improved, now users can have login and password
  • Lots of bugs fixed and minor features added
  • SGSL (Script) much improved, lots of fix in it
  • The GUI is now nice at all resolutions

0.8.2 (released 20040208)

  • Pathfinding fixed.
  • TextArea overflow fixed.

0.8.1 (released 20040208)

  • Unit state machine bug fixed.
  • Multiple minor bugs fixed.
  • Lots of new graphics added.
  • Configure improved.

0.8.0 (released 20040201)

  • The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
  • The GUI is not nice when resizing.
  • When resizing down on X11, sometimes X kills glob2.
  • The tutorial is not finished yet.
Misc