Free and Open Source real time strategy game with a new take on micro-management

Changes

From Globulation2

Revision as of 21:36, 20 April 2006 by K776 (talk | contribs)
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Changes since latest released version

Translation improvements

  • Catalan translation updated
  • Danish translation updated
  • German translation updated
  • The tutorial has been translated to french

Gameplay improvements

  • Prevented key scrolling while in-game menu is active (fixes bug 16091)
  • Unit to building allocation system rewrite started

General improvements

  • Per-unit skinning and parameter editing.
  • Map generator now places stone and fruit (fixes bug 16080)
  • Synced the amount of teams that can be placed on a map automatically, and while editing (now 16 is the highest) so that the game no longer crashes when playing a map with 17 or more teams (fixes bug 16097)

Miscellaneous improvements

  • Gradients have been modified a fair bit. They are now updated when a building is destroyed by an enemy. And all war flags are updated when any building is destroyed. Also, a gradiant patch was applyed (supplied by Kai, fixes bug 16257) and several tests have been put in place to test the new changes. Also, there is now a #define to allow easy change of the gradient computation system between the default algorithm, kai's algorithm or simon's algorithm.
  • Fixed bugs 16350, 16323, 16148, 16171, 16096, and 15908


0.8.19 (released 20060312)

Translation improvements

  • Polish translation updated.

Gameplay improvements

  • The old tutorial has been completly revamped. It is now more in-depth and covers more aspects of Globulation 2.
  • Fixed a bug which prevented players to be dropped correctly when someone is disconnected.
  • Fixed a bug which prevented linux systems not named localhost to join themselves

General improvements

  • GUI improved following the comments submitted by Ellen Reitmayr which can be found at Usability issues.
  • Fixed a bug which made compiling on Windows difficult.
  • Fixed two bugs with YOG. One that prevented the game name from being displayed correctly, and another that prevented players in YOG from seeing people in IRC.

Miscellaneous improvements

  • The red X on the campaign and custom game screen has been replaced with the text "Please choose a map".
  • You can now click 'cancel' to go back to the menu screen from campaigns or the tutorial if you decide not to play it.
  • Script state is now saved, which means scripted maps such as the tutorial can now be saved and loaded.
  • New SGSL keyword 'space', which simply put halts any other actions until the spacebar is pressed.
  • Several bugs fixed.
  • Dumping mean CPU usage in Engine.log.


For changes older than these, please check out the Older Changes page.

Misc