Changes since latest released version
Translation improvements
Unconfirmed
- Spanish translation updated (currently being worked on)
- French translation updated (hows this going nct?)
Confirmed
- Turkish translation created
- Catalan translation updated
- Danish translation updated
- German translation updated
- The tutorial has been translated to french
Gameplay improvements
- Prevented key scrolling while in-game menu is active (fixes bug 16091)
- Unit to building allocation system rewrite started
General improvements
- Per-unit skinning and parameter editing
- Map generator now places stone and fruit (fixes bug 16080)
- Synced the amount of teams that can be placed on a map automatically, and while editing (now 16 is the highest) so that the game no longer crashes when playing a map with 17 or more teams (fixes bug 16097)
Miscellaneous improvements
- New tooltip system implemented in libgag, curtesy of Sebastien, now displays tooltips (in French however :( Translation is importent) of the Globulation 2 menu screen. Intergration with the rest of Globulation 2 still to come
- Gradients have been modified a fair bit. They are now updated when a building is destroyed by an enemy. And all war flags are updated when any building is destroyed. Also, a gradiant patch was applyed (supplied by Kai, fixes bug 16257) and several tests have been put in place to test the new changes. Also, there is now a #define to allow easy change of the gradient computation system between the default algorithm, kai's algorithm or simon's algorithm
- Fixed bugs 16350, 16323, 16148, 16171, 16096, and 15908
0.8.19 (released 20060312)
Translation improvements
- Polish translation updated.
Gameplay improvements
- The old tutorial has been completly revamped. It is now more in-depth and covers more aspects of Globulation 2.
- Fixed a bug which prevented players to be dropped correctly when someone is disconnected.
- Fixed a bug which prevented linux systems not named localhost to join themselves
General improvements
- GUI improved following the comments submitted by Ellen Reitmayr which can be found at Usability issues.
- Fixed a bug which made compiling on Windows difficult.
- Fixed two bugs with YOG. One that prevented the game name from being displayed correctly, and another that prevented players in YOG from seeing people in IRC.
Miscellaneous improvements
- The red X on the campaign and custom game screen has been replaced with the text "Please choose a map".
- You can now click 'cancel' to go back to the menu screen from campaigns or the tutorial if you decide not to play it.
- Script state is now saved, which means scripted maps such as the tutorial can now be saved and loaded.
- New SGSL keyword 'space', which simply put halts any other actions until the spacebar is pressed.
- Several bugs fixed.
- Dumping mean CPU usage in Engine.log.
For changes older than these, please check out the Older Changes page.