Name |
Dimensions |
Max Players |
Fruit Varieties |
Author |
Comments |
In distribution? |
A big pond |
128 x 128 |
3 |
3 |
- |
Easy map to build a huge army on because of all the wheat available. Fruits aren't a big part of the game because they are far away on islands. |
X |
Archipelago |
128 x 128 |
5 |
1 |
Zenfur |
A map with many small islands. Every player starts with a level 3 swimming pool! |
X |
balanced |
128 x 128 |
4 |
3 |
Piglet |
|
X |
balanced for 2 |
64 x 64 |
2 |
3 |
Piglet |
A popular 1v1 with many interesting tactics (walling in, rushing through wood etc.) |
X |
Centerfolds 2 |
128 x 128 |
5 |
3 |
- |
|
X |
Dejans |
64 x 64 |
2 |
3 |
Dejan |
Map with limited wood. Leaves you many tactics as locking up and going for airstrikes works as well as going for ground attacks. just the fruits make no sence as there is no connection until the end game. (At the time this map was made conversion worked even when there was no path free to the converting team.)
The map was previously known as "One_on_One" |
X |
Easy Three |
128 x 128 |
3 |
3 |
- |
|
X |
FourSquares1 |
128 x 128 |
4 |
1 |
Nuage |
Each player has similar starting islands and same distance to all the other islands so it is always perfectly fair. It's rather hard to maintain buildings on the fruit islands. Keep vision of the fruits via explorers and warriors if you want to convert your opponents units! |
X |
G2 |
128 x 128 |
4 |
3 |
- |
|
X |
Garden 3 |
128 x 128 |
4 |
3 |
Nuage |
The map is meant to be nice any playable, but it's not as fair as it could be. This was the main training map for AICastor. |
X |
Holiday Island 2 |
128 x 128 |
4 |
3 |
roma |
Note: The map has a lot of no-growth areas! |
X |
Island of the Renfur |
128 x 128 |
6 |
3 |
Zenfur |
|
X |
Isles |
128 x 128 |
4 |
3 |
- |
|
X |
Mazury |
128 x 128 |
2 |
3 |
Zenfur |
|
X |
Migration |
128 x 128 |
4 |
2 |
- |
|
X |
Muka |
64 x 128 |
2 |
3 |
Marcus1988(?) |
Difficult map for two. Early in the match try to build things around the fruits on the island to your right. Otherwise they will be overgrown by wood and wheat. Conversion plays a big role here. The wheat your first swarm is next to doesn't grow back so don't try to farm it. |
X |
Oazis |
256 x 256 |
11 |
3 |
Zenfur |
A huge 11-player(!) map where each player starts from his own oasis. Players are really close to each other which would mean some early game combat |
X |
Playground |
128 x 128 |
8 |
3 |
- |
This easy map has plenty of all ressources. AIs perform very well here. |
X |
Sand River |
128 x 128 |
4 |
3 |
Zenfur |
Best played as 1v1, 2v2 or 3v3. |
X |
SmallForTwo |
64 x 64 |
2 |
1 |
Nuage |
Unbalanced as player 2 has fruit and much more wheat. This map is meant to be small enough to be played on slow computers. |
X |
strange2 |
128 x 128 |
2 |
0 |
Leo |
Fun map for 2. Each starts with hundreds of globs. No water! So go for a quick win! |
X |
Triangle |
128 x 128 |
3 |
3 |
? |
Good map for 3 if that can exist at all. Each lacks one fruit he can only find at his neighbours. A bit unbalanced as one of the 3 sides of the triangle grows close. |
X |
Wild River |
256 x 64 |
6 |
3 |
- |
Best played with 2, 3 or 6 players as it is a big advantage to have access to neighboring empty cells as each cell has only one kind of fruit. With 3 players either use red/green/blue or the other 3 teams. |
X |
tutorial |
128 x 128 |
2 |
3 |
GeniXPro |
|
X |