Fruit and conversion
When a globule is hungry, it looks for the inn where it will be able to eat the widest variety of fruit. Teams that have made their inns visible to others can attract enemy globs by offering a wider variety of fruit.
Cherry, orange, and prune trees exist in some maps. Unlike other resources, forests of fruit don't expand, and picking fruit doesn't destroy the trees they grow on. Each tree can hold up to 5 pieces of fruit, which will gradually regrow when picked. Fruit trees and woods are totally different resources, despite having similar names.
Workers will only bring fruit to your inns if the fruit is currently in view of one of your units - trees in areas that have gone dark are ignored by workers.
Each unit will take one fruit of each available type from an inn when it eats lunch there. The number of fruit the unit takes is its happiness score, which you can keep an eye on for your team in the statistics? menu. Your warriors will lose more armour the happier they are.
When a unit gets hungry, it will try to book lunch at the inn that will make it happiest. It will look at all the inns that its team can see, except the ones that are currently full. If it can see a free space at an inn belonging to its own team with at least as much fruit as the best opposing inn, it will book a place there. If it can see a free space in another team's inn which is offering more fruit than it can get from its own team, it will convert to the other team and book a place. Otherwise, it will sit and wait until a space becomes available.
You can exchange fruits with other teams using markets. Setting the market to export a fruit will make your workers fill the market with that fruit type. Setting the market to import will cause your workers to take the fruit out again. Other teams will attempt to trade fruit with you if you have allowed them to see your markets by checking the "mV" ("market vision") option in the alliance menu.
In the future, there should be about 10 types of fruit (to allow complex and interesting diplomacy), but for now markets serve only to test the basic gameplay principle.
As a side-effect, it's also possible to use markets for storage if you don't show them to other teams. Setting the market to export fruit will fill it up, then importing it will empty it again. This can give you some breathing room if you lose control of a fruit forest.
Checking the "fV" (food vision) and "mV" (market vision) options in the alliance menu will allow other teams to see where your inns and markets are. Although this lets opponents know a lot about where your globs are based, it also allows you to entice their globs into converting over to your side. If your inns advertise a wider variety of fruit than anyone else's, enemy globs will convert to your team in droves. The number of globs who have converted to and from your team is indicated by the last pair of numbers in the top line of the Globulation 2 screen. Even if you don't use a strategy of conversion, you may still need to defend yourself in case an enemy team tries to convert your globs.
Here are some tips if you choose to base your game strategy around fruit:
And if you choose a conversion strategy...