Free and Open Source real time strategy game with a new take on micro-management

Graphs

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Main User Resources: User Manual | Frequently Asked Questions | Map editor guide | YOG
Game specific arguments: Resources | Buildings | Units | Combat | Flags and special areas | Farming | Graphs | Statistics | Prestige | Fruit and conversion
Building from Sources: Mercurial | Compiling

There are two graphs available. Each has several data streams superimposed and normalized. Use these graphs to get a quick graphical image of how your game is going. Also, you can see trends quickly.

The first graph: Workers activity

This graph contains the following information:

  • Total (Blue) - This represents the total number of workers you have.
  • Free (Green) - This represents how many of your workers are not busy doing a job, relative to the total number of workers.
  • Seeking (Red) - This represents how many of your workers are activly seeking a job, relative to the total number of workers.

The second graph: Glob states

This graph contains the following information:

  • Free (Green)- Not sure - This represents the total number of globs: worker, explorer, and warrior combined.
  • Hungry (Yellow)- This represents how many of your Globs are hungery. Depending on the unit and activity, this means their food level is less than 20%-10%.
  • Starving (Orange)- This represents how many of your Globs are starving. This means the Glob is out of food and its health points are being used up. These Globs need to find an inn quickly to restore their food supply. Then perhaps a hospital to restore them to full health.
  • Wounded (Red)- This represents how many of your Globs are wounded. Wounded Globs may have food or not, but their health points have been decreased. Wounded Globs need to see a hospital to regain health points.