Flags and special areasFrom Globulation2
ContentsFlags and special areas introductionThink of the globulation world as a fragile ecosystem. Flags and special areas are two important ways of managing that ecosystem. You can tell your globs how to treat parts of the map using flags and special areas - for example, instructing your workers to keep a path from becoming overgrown with wheat, or sending a party of warriors to attack everything within 5 squares of an enemy base. The best strategy is to use special areas as a way of controlling the way your globs normally behave, and flags to temporarily override that behaviour. Managing flags and areasFlags and special areas are controlled using the second menu in the right sidebar of Globulation 2's game screen.
To lay down an area: click on the type of area you want to define. You may also want to specify whether you are laying down or clearing an area, and what sort of pattern to draw. Hold down the left mouse button and drag your mouse over the area of screen you want to lay down. To create a flag: click on the flag you want, then click on the area of the screen you want to apply it to. Click again to lay down another flag, or right click to stop creating flags. You can adjust a flag's diameter and specify the number of globs it should attract by clicking on the flag and adjusting the sliders in the right sidebar. You can move a flag around the screen by holding down the left mouse button and dragging it. To remove a flag: click on the flag you want to delete, then press the key 'd' or push the button 'delete' in the right panel (near the lower right corner) FlagsThere are three types of flag, each type attracts a different type of glob. A flag can attract up to 20 globs, who will try to stay within the area of the flag until they get hungry. Globs will generally give flags a high priority - preferring to attend a flag than to train, for example. Exploration FlagsThese attract explorers, who will circle around the edge of the flag's range. Exploration flags with large range are more useful when you want to explore an area of terrain, while smaller ranges allow you to get a better idea of what the globs in an area are doing. War flagsThese attract warriors, who tend to hover on the edge of a flag's range. Setting quite a small range encourages them to attack things near the point the flag is at itself. You can specify not to attract warriors below a certain minimum skill level - a warrior's skill level is whichever is the least of its attack strength and attack speed. When you click on a war flag, its menu in the right sidebar includes a set of "minimum required level" radio buttons. Clearing flagsThese attract workers, who will clear resources from within the flag's range. They destroy the resources they harvest rather than picking them up, which causes them 10 points of damage for each resource they destroy. You can specify only to clear certain resources with a clearing flag. Clicking on the flag will show a list of resources in the right sidebar, and clicking the button next to each resource type specifies whether that resource should be cleared. Special areasThere are three types of area, although they aren't direct equivalents of the three types of flag. Unlike flags, special areas don't all work the same way and don't have a menu associated with them. Forbidden areasWarriors and workers will never enter a forbidden area, and will generally try to leave as quickly as possible if the area they are in becomes forbidden. Workers won't harvest resources in a forbidden area even if the space they stand on beside it isn't forbidden. Explorers pay no attention to forbidden areas. Guard areasWhen they have nothing else to do, warriors will go to the nearest guard area and remain there until they find something to do. Clearing areasWorkers will clear any resource in a clearing area they pass next to, unless they are hungry or critically injured. Like with clearing flags, they destroy the resource rather than picking it up, so they lose 10 points of health for every resource they destroy. Unlike clearing flags, they make no attempt to go to a clearing area, even if they have nothing else to do. Flag and special area strategyFlags and special areas are a key element in globulation 2, so you will need to get comfortable using them. General tricks
War flags and guard areas
Clearing flags and clearing areas
Forbidden flags
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