Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Changes"

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(Added information about 0.8.16)
(added release dates)
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* New AI: AIHelper (will most likely be finished in time)
* New AI: AIHelper (will most likely be finished in time)


== 0.8.15 ==
== 0.8.15 (released 20050515) ==


== 0.8.14 ==
== 0.8.14 (released 20050424) ==


== 0.8.13 ==
== 0.8.13 (released 20050416) ==


== 0.8.12 ==
== 0.8.12 (released 20050213) ==


== 0.8.11 ==
== 0.8.11 (released 20050116) ==

Revision as of 18:14, 26 November 2005

0.8.16 (in testing)

  • The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
  • Explorer damage against inns is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
  • Several crash bugs fixed
  • The output of the game is now much quieter by default
  • New AI: AIWarrush
  • Touched up the campaign a bit
  • The game now admits it when you win by prestige
  • YOG now uses irc.globulation2.org as an IRC server, rather than irc.freenode.net
  • New AI: AIHelper (will most likely be finished in time)

0.8.15 (released 20050515)

0.8.14 (released 20050424)

0.8.13 (released 20050416)

0.8.12 (released 20050213)

0.8.11 (released 20050116)

Misc