Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Changes"

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m (Fixed script editor load/save with OpenGL)
(Rearranged 0.8.16 changes)
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== 0.8.16 (in testing) ==
== 0.8.16 (in testing) ==


=== General improvements ===
* Fixed script editor load/save with OpenGL
* PNG's sizes reduced by pngcrush
* PNG's sizes reduced by pngcrush
* Several crash bugs fixed
* Changed YOG hostip to yog.globulation2.org
* The output of the game is now much quieter
* Changed YOG metaserver address to yog.globulation2.org
* Changed YOG IRC server address to irc.globulation2.org

=== Changes to gameplay ===
* The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
* The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
* Several crash bugs fixed
* The output of the game is now much quieter by default
* New AI: AIWarrush
* Touched up the campaign a bit
* Touched up the campaign a bit
* The game now admits it when you win by prestige
* The game now admits it when you win by prestige
* YOG now uses irc.globulation2.org as an IRC server, rather than irc.freenode.net
* New AI: AIHelper (will most likely be finished in time)
* New AI: AIHelper (will most likely be finished in time)



Revision as of 15:38, 27 November 2005

0.8.16 (in testing)

General improvements

  • PNG's sizes reduced by pngcrush
  • Several crash bugs fixed
  • The output of the game is now much quieter
  • Changed YOG metaserver address to yog.globulation2.org
  • Changed YOG IRC server address to irc.globulation2.org

Changes to gameplay

  • The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
  • Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
  • Touched up the campaign a bit
  • The game now admits it when you win by prestige
  • New AI: AIHelper (will most likely be finished in time)

0.8.15 (released 20050515)

0.8.14 (released 20050424)

0.8.13 (released 20050416)

0.8.12 (released 20050213)

0.8.11 (released 20050116)

Misc