Free and Open Source real time strategy game with a new take on micro-management

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== Changes since latest released version ==
== Changes since latest released version ==
=== Translation improvements ===

* Danish translation updated.
* Danish translation updated.
* Catalan translation updated.
* Catalan translation updated.
* Catalan and Spanish version of tutorial added.
* Catalan and Spanish version of tutorial added.
=== Gameplay improvements ===
* Fixed compilation without OpenGL (bug 15201).
* Added upgrade/repair cancelation from keyboard (bug 15222).
* Minor bugs fixed (bug 15211, bug 15208, bug 15197, stat overflow bug, bug 15172, bug 13679, bug 13584, bug 15267, lost condition bug, 15198)
* Fixed fruits conversion. Now you can't convert an enemy unit if you can't really feed it.
* Improved the way the explorers fly around, so they tend to explore the least known areas.
* Improved the shooting system of towers.
* Improved the shooting system of towers.
* Improved the way the explorers fly around, so they tend to explore the least known areas.
* Better GUI theming.
* Death animation added.
* Death animation added.
=== General improvements ===
* Better GUI theming.
* Unit/building cost tuning.
* Unit/building cost tuning.
* Fixed bugs [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13584 13584], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13679 13679], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15172 15172], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15197 15197], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15198 15198], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15201 15201], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15208 15208], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15211 15211], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15222 15222], and [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15267 15267] as well as the stat overflow, lost condition, and fruits conversion bugs (now you can't convert an enemy unit if you can't really feed it).


== 0.8.17 (released 20051211) ==


== 0.8.17 (released 20051211) ==
* Catalan translation added
* Catalan translation added
* Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
* Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
* Win32 port sync
* Win32 port sync
* Work-around ATI GL driver bug
* Work-around ATI GL driver bug



== 0.8.16 (released 20051204) ==
== 0.8.16 (released 20051204) ==
=== Changes to gameplay ===
=== Gameplay improvements ===
* Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
* Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
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* IRC module now responds to IRC Pings
* IRC module now responds to IRC Pings
* Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)
* Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)



== 0.8.15 (released 20050515) ==
== 0.8.15 (released 20050515) ==
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* Improved configure for OS X build
* Improved configure for OS X build
* Minor bug fixed
* Minor bug fixed



== 0.8.14 (released 20050424) ==
== 0.8.14 (released 20050424) ==
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* Config files now support inheritance
* Config files now support inheritance
* Several minor gameplay parameters tuning
* Several minor gameplay parameters tuning



== 0.8.13 (released 20050416) ==
== 0.8.13 (released 20050416) ==
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* Map are now gzipped for transfer through Internet
* Map are now gzipped for transfer through Internet
* Bugfix for YOG
* Bugfix for YOG



== 0.8.12 (released 20050213) ==
== 0.8.12 (released 20050213) ==
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* Fixed areas crash
* Fixed areas crash
* Several minor bug fixed
* Several minor bug fixed



== 0.8.11 (released 20050116) ==
== 0.8.11 (released 20050116) ==
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* Forbidden area
* Forbidden area
* Several bug fix
* Several bug fix



== 0.8.10 (released 20041229) ==
== 0.8.10 (released 20041229) ==
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* Areas fixed in network game
* Areas fixed in network game
* Several small bugs fixed, typo upgrade and memory trash removed
* Several small bugs fixed, typo upgrade and memory trash removed



== 0.8.9 (released 20041008) ==
== 0.8.9 (released 20041008) ==
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* Fix in guard and forbidden areas
* Fix in guard and forbidden areas
* Bugs fix
* Bugs fix



== 0.8.8 (released 20040912) ==
== 0.8.8 (released 20040912) ==
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* AICAstor fixed
* AICAstor fixed
* Lots of bugs fixed
* Lots of bugs fixed



== 0.8.7 (released 20040808) ==
== 0.8.7 (released 20040808) ==
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* Lots of new graphics
* Lots of new graphics
* Lots of bugs and network desyncronisation fixed
* Lots of bugs and network desyncronisation fixed



== 0.8.6 (released 20040609) ==
== 0.8.6 (released 20040609) ==
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* GUI updates in game
* GUI updates in game
* Tons of bugs fixed
* Tons of bugs fixed



== 0.8.5 (released 20040330) ==
== 0.8.5 (released 20040330) ==
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* Clearing flags don't request units when there is no ressource inside
* Clearing flags don't request units when there is no ressource inside
* Lots of minor nug fixed
* Lots of minor nug fixed



== 0.8.4 (released 20040320) ==
== 0.8.4 (released 20040320) ==
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* SGSL (Script) much improved, lots of fix in it
* SGSL (Script) much improved, lots of fix in it
* The GUI is now nice at all resolutions
* The GUI is now nice at all resolutions



== 0.8.2 (released 20040208) ==
== 0.8.2 (released 20040208) ==
* Pathfinding fixed.
* Pathfinding fixed.
* TextArea overflow fixed.
* TextArea overflow fixed.



== 0.8.1 (released 20040208) ==
== 0.8.1 (released 20040208) ==
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* Lots of new graphics added.
* Lots of new graphics added.
* Configure improved.
* Configure improved.



== 0.8.0 (released 20040201) ==
== 0.8.0 (released 20040201) ==

Revision as of 05:07, 3 January 2006

Changes since latest released version

Translation improvements

  • Danish translation updated.
  • Catalan translation updated.
  • Catalan and Spanish version of tutorial added.

Gameplay improvements

  • Improved the shooting system of towers.
  • Improved the way the explorers fly around, so they tend to explore the least known areas.
  • Death animation added.

General improvements

  • Better GUI theming.
  • Unit/building cost tuning.
  • Fixed bugs 13584, 13679, 15172, 15197, 15198, 15201, 15208, 15211, 15222, and 15267 as well as the stat overflow, lost condition, and fruits conversion bugs (now you can't convert an enemy unit if you can't really feed it).


0.8.17 (released 20051211)

  • Catalan translation added
  • Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
  • Win32 port sync
  • Work-around ATI GL driver bug


0.8.16 (released 20051204)

Gameplay improvements

  • Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
  • Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
  • The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
  • The Campaign has been slightly improved
  • The game now admits it when you win by prestige
  • New AI: Nicowar (still unstable, for testing only for now)

General improvements

  • It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC.
  • PNG's sizes reduced by pngcrush
  • Several crash bugs fixed
  • The output of the game is now much quieter
  • Changed YOG metaserver address to yog.globulation2.org
  • Changed YOG IRC server address to irc.globulation2.org
  • IRC module now responds to IRC Pings
  • Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)


0.8.15 (released 20050515)

  • Free units only go to heal if they are more than 10% damaged
  • Unit heal speed depends on their damages
  • Explorer now have magic attack. Air first then ground with school level 3 upgrade
  • Shift-v toggle voice chat on/off
  • Graphic info are displayed in game option menu
  • Gameplay tuning
  • Map can't be saved in editor bug fixed
  • GL display in 16bpp fixed
  • Improved configure for OS X build
  • Minor bug fixed


0.8.14 (released 20050424)

  • Warriors have experience which improves their attack strength
  • Workers loose HP when clearing ressources
  • Fruits reduce the armor of warriors
  • Config files now support inheritance
  • Several minor gameplay parameters tuning


0.8.13 (released 20050416)

  • New GL backend
  • Map are now gzipped for transfer through Internet
  • Bugfix for YOG


0.8.12 (released 20050213)

  • History in game
  • Fixed areas crash
  • Several minor bug fixed


0.8.11 (released 20050116)

  • Voice over IP
  • Forbidden area
  • Several bug fix


0.8.10 (released 20041229)

  • Settings for custom/default cursors
  • YOG shows IRC users
  • Campaign support
  • Test campaign
  • Warrior behaviour improved
  • Network connection/join/map download bugs fixed
  • Areas fixed in network game
  • Several small bugs fixed, typo upgrade and memory trash removed


0.8.9 (released 20041008)

  • New cursors
  • New musics
  • Fix in guard and forbidden areas
  • Bugs fix


0.8.8 (released 20040912)

  • Improved OpenGL backend, more usable, full double buffering support in GUI
  • New graphics
  • New musics
  • New gradient subsystem, much faster on big maps
  • New load/save (serialization) structure
  • IRC client that connects to #glob2 on freenode while on YOG
  • New eyes-candy effects on GUI
  • AINumbi fixed
  • AICAstor fixed
  • Lots of bugs fixed


0.8.7 (released 20040808)

  • New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
  • Major structural cleanup and implementation fix in libgag, config files and sprites
  • Several eye-candy effects added
  • Lots of new graphics
  • Lots of bugs and network desyncronisation fixed


0.8.6 (released 20040609)

  • New AI (AICastor), which is much better
  • Forbidden area can now be drawn
  • Building can be put over units and units make room
  • GUI updates in game
  • Tons of bugs fixed


0.8.5 (released 20040330)

  • Fixed pathfinding
  • Fixed network desynchronisation
  • Map editor can delete flags
  • The player can choose which ressources are cleared in a clearing flag
  • Clearing flags don't request units when there is no ressource inside
  • Lots of minor nug fixed


0.8.4 (released 20040320)

  • Version number and alpha number synced (alphaN is 0.8.N)
  • Network layer rewritten
  • YOG much improved, now users can have login and password
  • Lots of bugs fixed and minor features added
  • SGSL (Script) much improved, lots of fix in it
  • The GUI is now nice at all resolutions


0.8.2 (released 20040208)

  • Pathfinding fixed.
  • TextArea overflow fixed.


0.8.1 (released 20040208)

  • Unit state machine bug fixed.
  • Multiple minor bugs fixed.
  • Lots of new graphics added.
  • Configure improved.


0.8.0 (released 20040201)

  • The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
  • The GUI is not nice when resizing.
  • When resizing down on X11, sometimes X kills glob2.
  • The tutorial is not finished yet.
Misc