Free and Open Source real time strategy game with a new take on micro-management

Difference between revisions of "Changes"

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(Per-unit skinning and parameter editing)
(Changes since latest released version)
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=== General improvements ===
=== General improvements ===
* Per-unit skinning and parameter editing.
* Per-unit skinning and parameter editing.
* Map generator now places stone and fruit


== 0.8.19 (released 20060312) ==
== 0.8.19 (released 20060312) ==

Revision as of 02:19, 21 March 2006

Changes since latest released version

General improvements

  • Per-unit skinning and parameter editing.
  • Map generator now places stone and fruit

0.8.19 (released 20060312)

Translation improvements

  • Polish translation updated.

Gameplay improvements

  • The old tutorial has been completly revamped. It is now more in-depth and covers more aspects of Globulation 2.
  • Fixed a bug which prevented players to be dropped correctly when someone is disconnected.
  • Fixed a bug which prevented linux systems not named localhost to join themselves

General improvements

  • GUI improved following the comments submitted by Ellen Reitmayr which can be found at Usability issues.
  • Fixed a bug which made compiling on Windows difficult.
  • Fixed two bugs with YOG. One that prevented the game name from being displayed correctly, and another that prevented players in YOG from seeing people in IRC.

Miscellaneous improvements

  • The red X on the campaign and custom game screen has been replaced with the text "Please choose a map".
  • You can now click 'cancel' to go back to the menu screen from campaigns or the tutorial if you decide not to play it.
  • Script state is now saved, which means scripted maps such as the tutorial can now be saved and loaded.
  • New SGSL keyword 'space', which simply put halts any other actions until the spacebar is pressed.
  • Several bugs fixed.
  • Dumping mean CPU usage in Engine.log.


For changes older than these, please check out the Older Changes page.

Misc