|
|
(36 intermediate revisions by 7 users not shown) |
Line 1: |
Line 1: |
|
|
{{Translations|View this page in|Article=Changes}} |
|
== Changes since latest released version == |
|
|
=== Overall improvements === |
|
|
* GUI frames and lists are now coherent in look and feel between game and menus. |
|
|
|
|
|
|
|
== Changes since 0.9.4 (not released) == |
|
=== Miscellaneous improvements === |
|
|
|
=== Translation Improvements === |
|
* Prestige can be adjusted for single player games |
|
|
|
==Changes in 0.9.5.0== |
|
* Minor bugfixes (bug# [http://savannah.nongnu.org/bugs/?19552 19552] [https://savannah.nongnu.org/bugs/?19594 19594]) |
|
|
|
* '''Replay Feature''' |
|
|
* Many translations updated |
|
|
* new Finnish, Farsi and Esperanto translation |
|
|
* Removed compiler warnings |
|
|
* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level. |
|
|
* slight changes to the forbidden/guard/clearing area gfx |
|
|
* USL something |
|
|
* Off-Screen-Units get displayed when they are selected |
|
|
* an Ajax Website based on Ext-JS to do the translations is in the making |
|
|
* The default map list has been updated with more recent and overall better maps. |
|
|
|
|
|
== Changes in 0.8.22 (released 20070404) == |
|
==Changes in 0.9.4.5== |
|
|
* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that. |
|
=== Overall improvements === |
|
|
|
==Changes in 0.9.4.4== |
|
* New campaign system |
|
|
|
* The scons scripts have been updated to reflect the proper version |
|
* Unified buttons height throughout the game. More coherent GUI. All buttons are pixmapped. |
|
|
|
* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables |
|
|
* the YOG lobby will now show IRC users too |
|
|
|
|
|
=== AI improvements === |
|
==Changes in 0.9.4.3== |
|
|
* A rare bug would cause the game to crash. it has been fixed. |
|
* Improved Echo API |
|
|
|
==Changes in 0.9.4.2== |
|
* Redesigned and remade Nicowar AI using Echo |
|
|
|
* There were 2 bugs that would cause the editor to crash. They have been fixed. |
|
|
==Changes in 0.9.4.1== |
|
|
* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed. |
|
|
==Changes in 0.9.4 (released 20090201)== |
|
|
=== Gameplay Improvements === |
|
|
* Right side menu width ingame and in the map editor was increased |
|
|
* New priority system which allows the player to choose which buildings and flags will receive units first |
|
|
* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) |
|
|
* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. |
|
|
* Many adjustments to the properties of buildings and units to better balance gameplay |
|
|
* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) |
|
|
* A new Other Options page in Custom Games and YOG pregame setup which includes |
|
|
** The ability for game creators to make a map prediscovered to all players |
|
|
** The ability for game creators to turn off prestige wins |
|
|
** The ability for game creators to lock teams |
|
|
=== Overall Improvements === |
|
|
* Removed 'AI' from the names of the AI players (shorter) |
|
|
* Added a mission description to the campaign system |
|
|
* New mission objectives system (set in the map editor, with SGSL commands to show/hide them) |
|
|
* New AI description screen for new players that don't know their difficulties |
|
|
* New mission hints system (set in the map editor) |
|
|
* Ability to highlight certain game elements in a map script (such as those used in the tutorial) |
|
|
* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens |
|
|
* Ability to tab between certain form elements (such as YOG login screen) |
|
|
* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) |
|
|
=== Network Improvements === |
|
|
* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. |
|
|
* A new map distribution system which allows |
|
|
** Upload of new maps by their creators moments after finishing the map |
|
|
** Community rating system to sort maps by rating |
|
|
** Download of maps where you can get the maps you want quickly and easily |
|
|
* A new pregame alliances system where you can set alliances which cannot be changed ingame |
|
|
* A new "I Am Ready" button to prevent game makers from starting before all players are ready |
|
|
* A new YOG options screen for players to block insulting players |
|
|
* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. |
|
|
* YOG Administrators can now ban players in various ways, or mute them for a set amount of time |
|
|
* Ability to set YOG moderators (limited YOG administrative permissions) |
|
|
* Ability to see a players score (displayed when you click a name of an online YOG player) |
|
|
* Ability to message alliances members by prefixing your messages with /a |
|
|
* Ability to message a specific member by prefixing the message with /[playername] |
|
|
* Adjustments to latency system for smoother online gaming |
|
|
=== Miscellaneous Improvements === |
|
|
* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) |
|
|
* Lots of other behind the scenes changes for speed, stability, usability and interactivity |
|
|
* Lots of bug fixes |
|
|
* Moved AUTHORS to data/authors.txt so it will get included in distribution releases |
|
|
|
|
|
=== Editor improvements === |
|
|
* New building/unit editor |
|
|
* New script areas |
|
|
* New no-growth areas |
|
|
|
|
|
|
=== Networking improvements === |
|
|
* Allowed creation orders to pass default worker info to prevent world desyncs. (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=17480 17480]) |
|
|
|
|
|
|
=== Translation improvements === |
|
|
* Basque translation has been added |
|
|
* Swedish translation has been added |
|
|
* Arabic translation has been added using bidi |
|
|
* Spanish tutorial text merged in. |
|
|
* English tutorial text improved. |
|
|
|
|
|
|
|
For changes older than these, please check out the [[Older Changes]] page. |
|
=== Gameplay improvements === |
|
|
* Magic attacks are no longer reduced by armor |
|
|
* Magic attacks no longer affect buildings |
|
|
* Towers consider explorers a higher priority target |
|
|
* Restricted growth zone added |
|
|
* Added overlay maps |
|
|
* Redesigned unit allocation system gets more work out of the same units and fixes [https://savannah.nongnu.org/bugs/index.php?16842 bug #16842]. |
|
|
|
|
|
|
|
[[Category:en]] |
|
=== Miscellaneous improvements === |
|
|
* Remember unit option in settings menu now works correctly for all buildings (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16558 16558]) |
|
|
* Settings menu now allows customization of all buildings (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=17800 17800]) |
|
|
* Improved campaign system (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=15347 15347]) |
|
|
* Improved end-game screen |
|
|
* New translation textshot code |
|
|
* Improved in-game statistics |
|
|
* Minor bugfixes (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=17428 17428]) |
|
|
|
|
|
|
|
|
For changes older than these, please check out the [[Older Changes]] page. |
|
|
[[Category:Developer_Resources]] |
|
[[Category:Developer_Resources]] |