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{{Translations|View this page in|Article=Changes}} |
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== Changes since latest released version == |
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=== Overall improvements === |
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* GUI frames and lists are now coherent in look and feel between game and menus. |
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== Changes since 0.9.4 (not released) == |
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=== Miscellaneous improvements === |
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=== Translation Improvements === |
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* Fixed a bug that prevented the code from compiling on Windows using Mingw |
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==Changes in 0.9.5.0== |
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* Prestige can be adjusted for single player games |
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* '''Replay Feature''' |
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* Minor bugfixes (bug# [http://savannah.nongnu.org/bugs/?19552 19552] [https://savannah.nongnu.org/bugs/?19594 19594] [https://savannah.nongnu.org/bugs/?19489 19489]) |
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* Many translations updated |
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* new Finnish, Farsi and Esperanto translation |
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* Removed compiler warnings |
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* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level. |
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* slight changes to the forbidden/guard/clearing area gfx |
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* USL something |
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* Off-Screen-Units get displayed when they are selected |
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* an Ajax Website based on Ext-JS to do the translations is in the making |
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* The default map list has been updated with more recent and overall better maps. |
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==Changes in 0.9.4.5== |
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* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that. |
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==Changes in 0.9.4.4== |
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* The scons scripts have been updated to reflect the proper version |
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* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables |
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* the YOG lobby will now show IRC users too |
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== Changes in 0.8.22 (released 20070404) == |
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==Changes in 0.9.4.3== |
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* A rare bug would cause the game to crash. it has been fixed. |
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=== Overall improvements === |
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==Changes in 0.9.4.2== |
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* New campaign system |
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* There were 2 bugs that would cause the editor to crash. They have been fixed. |
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* Unified buttons height throughout the game. More coherent GUI. All buttons are pixmapped. |
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==Changes in 0.9.4.1== |
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* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed. |
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==Changes in 0.9.4 (released 20090201)== |
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=== Gameplay Improvements === |
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* Right side menu width ingame and in the map editor was increased |
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* New priority system which allows the player to choose which buildings and flags will receive units first |
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* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) |
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* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. |
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* Many adjustments to the properties of buildings and units to better balance gameplay |
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* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) |
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* A new Other Options page in Custom Games and YOG pregame setup which includes |
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** The ability for game creators to make a map prediscovered to all players |
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** The ability for game creators to turn off prestige wins |
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** The ability for game creators to lock teams |
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=== Overall Improvements === |
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* Removed 'AI' from the names of the AI players (shorter) |
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* Added a mission description to the campaign system |
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* New mission objectives system (set in the map editor, with SGSL commands to show/hide them) |
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* New AI description screen for new players that don't know their difficulties |
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* New mission hints system (set in the map editor) |
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* Ability to highlight certain game elements in a map script (such as those used in the tutorial) |
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* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens |
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* Ability to tab between certain form elements (such as YOG login screen) |
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* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) |
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=== Network Improvements === |
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* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. |
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* A new map distribution system which allows |
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** Upload of new maps by their creators moments after finishing the map |
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** Community rating system to sort maps by rating |
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** Download of maps where you can get the maps you want quickly and easily |
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* A new pregame alliances system where you can set alliances which cannot be changed ingame |
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* A new "I Am Ready" button to prevent game makers from starting before all players are ready |
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* A new YOG options screen for players to block insulting players |
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* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. |
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* YOG Administrators can now ban players in various ways, or mute them for a set amount of time |
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* Ability to set YOG moderators (limited YOG administrative permissions) |
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* Ability to see a players score (displayed when you click a name of an online YOG player) |
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* Ability to message alliances members by prefixing your messages with /a |
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* Ability to message a specific member by prefixing the message with /[playername] |
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* Adjustments to latency system for smoother online gaming |
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=== Miscellaneous Improvements === |
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* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) |
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* Lots of other behind the scenes changes for speed, stability, usability and interactivity |
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* Lots of bug fixes |
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* Moved AUTHORS to data/authors.txt so it will get included in distribution releases |
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=== AI improvements === |
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* Improved Echo API |
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* Redesigned and remade Nicowar AI using Echo |
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=== Editor improvements === |
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* New building/unit editor |
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* New script areas |
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* New no-growth areas |
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=== Networking improvements === |
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* Allowed creation orders to pass default worker info to prevent world desyncs. (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=17480 17480]) |
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For changes older than these, please check out the [[Older Changes]] page. |
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=== Translation improvements === |
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* Basque translation has been added |
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* Swedish translation has been added |
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* Arabic translation has been added using bidi |
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* Spanish tutorial text merged in. |
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* English tutorial text improved. |
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[[Category:en]] |
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=== Gameplay improvements === |
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* Magic attacks are no longer reduced by armor |
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* Magic attacks no longer affect buildings |
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* Towers consider explorers a higher priority target |
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* Restricted growth zone added |
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* Added overlay maps |
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* Redesigned unit allocation system gets more work out of the same units and fixes [https://savannah.nongnu.org/bugs/index.php?16842 bug #16842]. |
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=== Miscellaneous improvements === |
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* Remember unit option in settings menu now works correctly for all buildings (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16558 16558]) |
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* Settings menu now allows customization of all buildings (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=17800 17800]) |
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* Improved campaign system (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=15347 15347]) |
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* Improved end-game screen |
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* New translation textshot code |
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* Improved in-game statistics |
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* Minor bugfixes (bug# [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=17428 17428]) |
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For changes older than these, please check out the [[Older Changes]] page. |
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[[Category:Developer_Resources]] |
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[[Category:Developer_Resources]] |