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{{Translations|View this page in|Article=Changes}} |
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==Changes since 0.9. 1 (not released , currently in development)== |
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===Gameplay Improvments=== |
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* Nicowar has been majorly improved, to cope better on smaller maps, and has now got a Warrush style that it can randomly select to pursue (so you cant run the same map and expect the same result each time). |
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===Graphical enhancement=== |
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* A particle engine has been added. |
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== Changes since 0.9. 4 (not released ) == |
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=== Translation Improvements === |
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* '''Replay Feature''' |
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* Many translations updated |
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* new Finnish, Farsi and Esperanto translation |
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* Removed compiler warnings |
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* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level. |
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* slight changes to the forbidden/guard/clearing area gfx |
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* USL something |
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* Off-Screen-Units get displayed when they are selected |
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* an Ajax Website based on Ext-JS to do the translations is in the making |
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* The default map list has been updated with more recent and overall better maps. |
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== Changes in 0.9.1 (not released, currently a Release Candidate)== |
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==Changes in 0.9.4.5== |
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* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that. |
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=== Important Changes === |
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==Changes in 0.9.4.4== |
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* Map headers have been replaced and designed for better maintainability. |
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* The scons scripts have been updated to reflect the proper version |
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* YOG has been completely redesigned, from the ground up, for improved stability and easier maintainability. |
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* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables |
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* All new subsequent versions of Globulation 2 will be released under GPL version 3 |
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* the YOG lobby will now show IRC users too |
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* Scons has completely replaced the old configure and make tools for compiling. The new script is more flexible and easier for the developers to maintain (for Linux, Mac, and Windows). |
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=== Overall improvements === |
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* Changes to GameGUI have been made, so it is more maintainable for developers. |
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* Various other changes to the code have been made to increase maintainability. |
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* A new keyboard shortcuts system has been implemented so people can configure their own controls. |
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===Gameplay improvements=== |
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* A new fertility overlay has been added, which shows where resource are the most likely to grow. |
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===Miscellaneous improvements=== |
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* Mercurial has been setup and is now used as the revision control system for Globulation 2's code. |
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* Translations have been reviewed, and a script made to sort the labels/string alphabetically and keep them up to date in all (even if the strings for them aren't there, the labels will be). |
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* Brazilian and French translations have been updated . |
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* Many bugs (major and minor) have been fixed. |
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==Changes in 0.9.4.3== |
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* A rare bug would cause the game to crash. it has been fixed. |
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==Changes in 0.9.4.2== |
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* There were 2 bugs that would cause the editor to crash. They have been fixed. |
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==Changes in 0.9.4.1== |
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* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed. |
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==Changes in 0.9.4 (released 20090201)== |
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=== Gameplay Improvements === |
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* Right side menu width ingame and in the map editor was increased |
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* New priority system which allows the player to choose which buildings and flags will receive units first |
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* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) |
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* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. |
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* Many adjustments to the properties of buildings and units to better balance gameplay |
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* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) |
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* A new Other Options page in Custom Games and YOG pregame setup which includes |
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** The ability for game creators to make a map prediscovered to all players |
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** The ability for game creators to turn off prestige wins |
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** The ability for game creators to lock teams |
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=== Overall Improvements === |
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* Removed 'AI' from the names of the AI players (shorter) |
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* Added a mission description to the campaign system |
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* New mission objectives system (set in the map editor, with SGSL commands to show/hide them) |
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* New AI description screen for new players that don't know their difficulties |
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* New mission hints system (set in the map editor) |
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* Ability to highlight certain game elements in a map script (such as those used in the tutorial) |
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* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens |
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* Ability to tab between certain form elements (such as YOG login screen) |
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* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) |
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=== Network Improvements === |
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* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. |
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* A new map distribution system which allows |
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** Upload of new maps by their creators moments after finishing the map |
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** Community rating system to sort maps by rating |
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** Download of maps where you can get the maps you want quickly and easily |
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* A new pregame alliances system where you can set alliances which cannot be changed ingame |
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* A new "I Am Ready" button to prevent game makers from starting before all players are ready |
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* A new YOG options screen for players to block insulting players |
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* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. |
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* YOG Administrators can now ban players in various ways, or mute them for a set amount of time |
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* Ability to set YOG moderators (limited YOG administrative permissions) |
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* Ability to see a players score (displayed when you click a name of an online YOG player) |
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* Ability to message alliances members by prefixing your messages with /a |
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* Ability to message a specific member by prefixing the message with /[playername] |
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* Adjustments to latency system for smoother online gaming |
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=== Miscellaneous Improvements === |
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* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) |
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* Lots of other behind the scenes changes for speed, stability, usability and interactivity |
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* Lots of bug fixes |
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* Moved AUTHORS to data/authors.txt so it will get included in distribution releases |
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== Changes in 0. 8. 23 (released 20070418) == |
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=== Overall improvements === |
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* GUI frames and lists are now coherent in look and feel between game and menus. |
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=== Miscellaneous improvements === |
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* Fixed a bug that prevented the code from compiling on Windows using Mingw |
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* Prestige can be adjusted for single player games |
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* Major bug fixes (bug [https://savannah.nongnu.org/bugs/?19542 #19542]) |
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* Minor bugfixes (bug [https://savannah.nongnu.org/bugs/?19552 #19552] [https://savannah.nongnu.org/bugs/?19594 #19594] [https://savannah.nongnu.org/bugs/?19489 #19489] [https://savannah.nongnu.org/bugs/index.php?19572 #19572] [https://savannah.nongnu.org/bugs/?19532 #19532] [https://savannah.nongnu.org/bugs/index.php?19551 #19551]) |
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For changes older than these, please check out the [[Older Changes]] page. |
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For changes older than these, please check out the [[Older Changes]] page. |
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[[Category:en]] |
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[[Category:Developer_Resources]] |
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[[Category:Developer_Resources]] |