|
|
(12 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
|
|
{{Translations|View this page in|Article=Changes}} |
|
==Changes since 0.9.3 (not released)== |
|
|
* No Changes |
|
|
|
|
|
|
==Changes in 0.9.3 (released 20080424)== |
|
== Changes since 0.9.4 (not released) == |
|
|
=== Translation Improvements === |
|
|
==Changes in 0.9.5.0== |
|
|
* '''Replay Feature''' |
|
|
* Many translations updated |
|
|
* new Finnish, Farsi and Esperanto translation |
|
|
* Removed compiler warnings |
|
|
* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level. |
|
|
* slight changes to the forbidden/guard/clearing area gfx |
|
|
* USL something |
|
|
* Off-Screen-Units get displayed when they are selected |
|
|
* an Ajax Website based on Ext-JS to do the translations is in the making |
|
|
* The default map list has been updated with more recent and overall better maps. |
|
|
|
|
|
==Changes in 0.9.4.5== |
|
|
* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that. |
|
|
==Changes in 0.9.4.4== |
|
|
* The scons scripts have been updated to reflect the proper version |
|
|
* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables |
|
|
* the YOG lobby will now show IRC users too |
|
|
|
|
|
==Changes in 0.9.4.3== |
|
|
* A rare bug would cause the game to crash. it has been fixed. |
|
|
==Changes in 0.9.4.2== |
|
|
* There were 2 bugs that would cause the editor to crash. They have been fixed. |
|
|
==Changes in 0.9.4.1== |
|
|
* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed. |
|
|
==Changes in 0.9.4 (released 20090201)== |
|
=== Gameplay Improvements === |
|
=== Gameplay Improvements === |
|
|
* Right side menu width ingame and in the map editor was increased |
|
* Better unit movement: |
|
|
|
* New priority system which allows the player to choose which buildings and flags will receive units first |
|
:* Removed hidden forbidden area, replaced with a new 'immobile units' array (same purpose (avoid unit clashing), done differently) |
|
|
|
* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) |
|
:* Units can now move backwards to get around blockages (before they had to move forward or stall) |
|
|
|
* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. |
|
:* Warriors no longer consider enemy walls and towers blockages when plotting their route to a war flag / defence area. |
|
|
|
* Many adjustments to the properties of buildings and units to better balance gameplay |
|
:* Warriors now pathfind using an A* algorithm. This means that attacks are more effecient (they surround enemies to kill them faster for example) |
|
|
|
* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) |
|
* Better flag/area functionality: |
|
|
|
* A new Other Options page in Custom Games and YOG pregame setup which includes |
|
:* Checkboard and half-checkboard brush are now tilable (they space out on a grid rather than clump together) |
|
|
|
** The ability for game creators to make a map prediscovered to all players |
|
:* Clearing areas have been adjusted to pull free healthy units, rather than waiting for one to walk into a clearing area |
|
|
|
** The ability for game creators to turn off prestige wins |
|
:* Clearing flags no longer call units that can't swim, if what they have to clear is over water |
|
|
|
** The ability for game creators to lock teams |
|
:* Forbidden areas are now respected over clearing areas/flags |
|
|
* Many improvments to Nicowar's stability and performance (fewer crashes, and now uses ground attack explorers if the game goes on that long) |
|
|
* Script text is now added to the history box ('h') so people who play the tutorial can read the last messages if they forget |
|
|
* Now more more than 4/3 units per resource needed for a building construction/upgrade are allocated to a building |
|
|
* Explorer attacks are now 2/5 the power of what they once were |
|
|
* Tutorial text updated to reflect features in recent version. |
|
|
* Building worker count, and building future working count (the amount assigned the moment a construction is complete) is now saved in the game file and restored when loaded |
|
|
=== Overall Improvements === |
|
=== Overall Improvements === |
|
|
* Removed 'AI' from the names of the AI players (shorter) |
|
* Moved fertiliy from on the fly, to being calculated with the map when saving it (less bugs, faster performance). Older maps will compute fertility before being playable |
|
|
|
* Added a mission description to the campaign system |
|
* Fixed several memory leaks |
|
|
|
* New mission objectives system (set in the map editor, with SGSL commands to show/hide them) |
|
* syncRand system changed to use the well known Mersenne Twister algorithm through Boost Random |
|
|
|
* New AI description screen for new players that don't know their difficulties |
|
* Removed the verbose messages from Map that outputted things like "pathfind local resource failed" in the console |
|
|
* Map editor now asks you if you want to save the map before quitting |
|
* New mission hints system (set in the map editor) |
|
|
* Ability to highlight certain game elements in a map script (such as those used in the tutorial) |
|
* Improved keyboard shortcut system (can now assign shortcuts with CTRL, ALT, SHIFT, and meta (Mac OSX Command key for example), as well as pressed/unpressed events) |
|
|
|
* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens |
|
* Flag default worker settings are now editable in the Unit Settings tab |
|
|
|
* Ability to tab between certain form elements (such as YOG login screen) |
|
|
* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) |
|
=== Network Improvements === |
|
=== Network Improvements === |
|
|
* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. |
|
* Made net connections multi-threaded |
|
|
|
* A new map distribution system which allows |
|
* General code improvements for maintainability |
|
|
|
** Upload of new maps by their creators moments after finishing the map |
|
* New Administrative YOG commands (for muting and unmuting players who spam the channel, or resetting a player password) |
|
|
|
** Community rating system to sort maps by rating |
|
* Ghost buildings (previous release feature) now display in your teams color |
|
|
|
** Download of maps where you can get the maps you want quickly and easily |
|
* Improved latency computation on server (games with lag should run a bit smoother now) |
|
|
|
* A new pregame alliances system where you can set alliances which cannot be changed ingame |
|
* Games will now be sent over network to joining players when the computed sha1 does not match (no longer uses game checksum). More reliable now |
|
|
|
* A new "I Am Ready" button to prevent game makers from starting before all players are ready |
|
* VOIP changes: |
|
|
|
* A new YOG options screen for players to block insulting players |
|
:* Experimental Win32 VOIP |
|
|
|
* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. |
|
:* You can now adjust the sound of someone talking through the Settings panel on the main menu or in game |
|
|
|
* YOG Administrators can now ban players in various ways, or mute them for a set amount of time |
|
=== Graphical Improvements === |
|
|
|
* Ability to set YOG moderators (limited YOG administrative permissions) |
|
* Minimum (default) resolution now 800x600 |
|
|
|
* Ability to see a players score (displayed when you click a name of an online YOG player) |
|
* The cursor now uses your team colour, rather than the default pink |
|
|
|
* Ability to message alliances members by prefixing your messages with /a |
|
* A new talk indicator (for Linux players) shows who is talking on VOIP |
|
|
|
* Ability to message a specific member by prefixing the message with /[playername] |
|
* Flag/Area in game button now differs from the building button. |
|
|
|
* Adjustments to latency system for smoother online gaming |
|
=== Translation Improvements === |
|
|
* The tutorial campaign text is now in the translation files (the ingame text isn't yet though) |
|
|
* Updated Italian and Russian translations |
|
|
=== Miscellaneous Improvements === |
|
=== Miscellaneous Improvements === |
|
|
* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) |
|
* scons script now checks for a compiler, to prevent problems with it tries to compile with nothing |
|
|
|
* Lots of other behind the scenes changes for speed, stability, usability and interactivity |
|
* Experimental, but semi stable, Mac OS X .app bundle and dmg file creation in scons. Needs more people to test |
|
|
|
* Lots of bug fixes |
|
* Added spec files for making Fedora packages |
|
|
|
* Moved AUTHORS to data/authors.txt so it will get included in distribution releases |
|
* The adition of two new command line options: |
|
|
:*[[-test-games]] : Runs the game automatically, with different maps, different players, for 1 hour or until game is won, using GUI. Good for testing features or AI's |
|
|
:*-test-games-nox : Same as [[-test-games]], but without a GUI, so many times faster, but harder to knnow if features are working as they should. Good for finding bugs in the engine |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For changes older than these, please check out the [[Older Changes]] page. |
|
|
|
|
|
|
|
For changes older than these, please check out the [[Older Changes]] page. |
|
|
|
|
|
|
[[Category:en]] |
|
[[Category:Developer_Resources]] |
|
[[Category:Developer_Resources]] |