Free and Open Source real time strategy game with a new take on micro-management

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{{Translations|View this page in|Article=Changes}}
== Changes since latest released version ==


== Changes since 0.9.4 (not released) ==
* Danish translation updated
=== Translation Improvements ===
==Changes in 0.9.5.0==
* '''Replay Feature'''
* Many translations updated
* new Finnish, Farsi and Esperanto translation
* Removed compiler warnings
* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
* slight changes to the forbidden/guard/clearing area gfx
* USL something
* Off-Screen-Units get displayed when they are selected
* an Ajax Website based on Ext-JS to do the translations is in the making
* The default map list has been updated with more recent and overall better maps.


==Changes in 0.9.4.5==
== 0.8.17 (released 20051211) ==
* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.
==Changes in 0.9.4.4==
* The scons scripts have been updated to reflect the proper version
* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
* the YOG lobby will now show IRC users too


==Changes in 0.9.4.3==
* Catalan translation added
* A rare bug would cause the game to crash. it has been fixed.
* Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
==Changes in 0.9.4.2==
* Win32 port sync
* There were 2 bugs that would cause the editor to crash. They have been fixed.
* Work-around ATI GL driver bug
==Changes in 0.9.4.1==
* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.
==Changes in 0.9.4 (released 20090201)==
=== Gameplay Improvements ===
* Right side menu width ingame and in the map editor was increased
* New priority system which allows the player to choose which buildings and flags will receive units first
* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
* Many adjustments to the properties of buildings and units to better balance gameplay
* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
* A new Other Options page in Custom Games and YOG pregame setup which includes
** The ability for game creators to make a map prediscovered to all players
** The ability for game creators to turn off prestige wins
** The ability for game creators to lock teams
=== Overall Improvements ===
* Removed 'AI' from the names of the AI players (shorter)
* Added a mission description to the campaign system
* New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
* New AI description screen for new players that don't know their difficulties
* New mission hints system (set in the map editor)
* Ability to highlight certain game elements in a map script (such as those used in the tutorial)
* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
* Ability to tab between certain form elements (such as YOG login screen)
* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)
=== Network Improvements ===
* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
* A new map distribution system which allows
** Upload of new maps by their creators moments after finishing the map
** Community rating system to sort maps by rating
** Download of maps where you can get the maps you want quickly and easily
* A new pregame alliances system where you can set alliances which cannot be changed ingame
* A new "I Am Ready" button to prevent game makers from starting before all players are ready
* A new YOG options screen for players to block insulting players
* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
* YOG Administrators can now ban players in various ways, or mute them for a set amount of time
* Ability to set YOG moderators (limited YOG administrative permissions)
* Ability to see a players score (displayed when you click a name of an online YOG player)
* Ability to message alliances members by prefixing your messages with /a
* Ability to message a specific member by prefixing the message with /[playername]
* Adjustments to latency system for smoother online gaming
=== Miscellaneous Improvements ===
* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
* Lots of other behind the scenes changes for speed, stability, usability and interactivity
* Lots of bug fixes
* Moved AUTHORS to data/authors.txt so it will get included in distribution releases


== 0.8.16 (released 20051204) ==
=== Changes to gameplay ===
* Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
* The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
* The Campaign has been slightly improved
* The game now admits it when you win by prestige
* New AI: Nicowar (still unstable, for testing only for now)
=== General improvements ===
* It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC.
* PNG's sizes reduced by pngcrush
* Several crash bugs fixed
* The output of the game is now much quieter
* Changed YOG metaserver address to yog.globulation2.org
* Changed YOG IRC server address to irc.globulation2.org
* IRC module now responds to IRC Pings
* Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)


== 0.8.15 (released 20050515) ==
* Free units only go to heal if they are more than 10% damaged
* Unit heal speed depends on their damages
* Explorer now have magic attack. Air first then ground with school level 3 upgrade
* Shift-v toggle voice chat on/off
* Graphic info are displayed in game option menu
* Gameplay tuning
* Map can't be saved in editor bug fixed
* GL display in 16bpp fixed
* Improved configure for OS X build
* Minor bug fixed


== 0.8.14 (released 20050424) ==
* Warriors have experience which improves their attack strength
* Workers loose HP when clearing ressources
* Fruits reduce the armor of warriors
* Config files now support inheritance
* Several minor gameplay parameters tuning


For changes older than these, please check out the [[Older Changes]] page.
== 0.8.13 (released 20050416) ==
* New GL backend
* Map are now gzipped for transfer through Internet
* Bugfix for YOG


[[Category:en]]
== 0.8.12 (released 20050213) ==
[[Category:Developer_Resources]]
* History in game
* Fixed areas crash
* Several minor bug fixed

== 0.8.11 (released 20050116) ==
* Voice over IP
* Forbidden area
* Several bug fix

== 0.8.10 (released 20041229) ==
* Settings for custom/default cursors
* YOG shows IRC users
* Campaign support
* Test campaign
* Warrior behaviour improved
* Network connection/join/map download bugs fixed
* Areas fixed in network game
* Several small bugs fixed, typo upgrade and memory trash removed

== 0.8.9 (released 20041008) ==
* New cursors
* New musics
* Fix in guard and forbidden areas
* Bugs fix

== 0.8.8 (released 20040912) ==
* Improved OpenGL backend, more usable, full double buffering support in GUI
* New graphics
* New musics
* New gradient subsystem, much faster on big maps
* New load/save (serialization) structure
* IRC client that connects to #glob2 on freenode while on YOG
* New eyes-candy effects on GUI
* AINumbi fixed
* AICAstor fixed
* Lots of bugs fixed

== 0.8.7 (released 20040808) ==
* New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
* Major structural cleanup and implementation fix in libgag, config files and sprites
* Several eye-candy effects added
* Lots of new graphics
* Lots of bugs and network desyncronisation fixed

== 0.8.6 (released 20040609) ==
* New AI (AICastor), which is much better
* Forbidden area can now be drawn
* Building can be put over units and units make room
* GUI updates in game
* Tons of bugs fixed

== 0.8.5 (released 20040330) ==
* Fixed pathfinding
* Fixed network desynchronisation
* Map editor can delete flags
* The player can choose which ressources are cleared in a clearing flag
* Clearing flags don't request units when there is no ressource inside
* Lots of minor nug fixed

== 0.8.4 (released 20040320) ==
* Version number and alpha number synced (alphaN is 0.8.N)
* Network layer rewritten
* YOG much improved, now users can have login and password
* Lots of bugs fixed and minor features added
* SGSL (Script) much improved, lots of fix in it
* The GUI is now nice at all resolutions

== 0.8.2 (released 20040208) ==
* Pathfinding fixed.
* TextArea overflow fixed.

== 0.8.1 (released 20040208) ==
* Unit state machine bug fixed.
* Multiple minor bugs fixed.
* Lots of new graphics added.
* Configure improved.

== 0.8.0 (released 20040201) ==
* The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
* The GUI is not nice when resizing.
* When resizing down on X11, sometimes X kills glob2.
* The tutorial is not finished yet.

Latest revision as of 19:06, 25 January 2010

English | Français | Deutsch | Español | Italiano | Česky | Română | Русский | Català | Suomi | Japanese | Русский | Chinese

Changes since 0.9.4 (not released)

Translation Improvements

Changes in 0.9.5.0

  • Replay Feature
  • Many translations updated
  • new Finnish, Farsi and Esperanto translation
  • Removed compiler warnings
  • Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
  • slight changes to the forbidden/guard/clearing area gfx
  • USL something
  • Off-Screen-Units get displayed when they are selected
  • an Ajax Website based on Ext-JS to do the translations is in the making
  • The default map list has been updated with more recent and overall better maps.

Changes in 0.9.4.5

  • 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.

Changes in 0.9.4.4

  • The scons scripts have been updated to reflect the proper version
  • the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
  • the YOG lobby will now show IRC users too

Changes in 0.9.4.3

  • A rare bug would cause the game to crash. it has been fixed.

Changes in 0.9.4.2

  • There were 2 bugs that would cause the editor to crash. They have been fixed.

Changes in 0.9.4.1

  • Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.

Changes in 0.9.4 (released 20090201)

Gameplay Improvements

  • Right side menu width ingame and in the map editor was increased
  • New priority system which allows the player to choose which buildings and flags will receive units first
  • When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
  • Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
  • Many adjustments to the properties of buildings and units to better balance gameplay
  • Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
  • A new Other Options page in Custom Games and YOG pregame setup which includes
    • The ability for game creators to make a map prediscovered to all players
    • The ability for game creators to turn off prestige wins
    • The ability for game creators to lock teams

Overall Improvements

  • Removed 'AI' from the names of the AI players (shorter)
  • Added a mission description to the campaign system
  • New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
  • New AI description screen for new players that don't know their difficulties
  • New mission hints system (set in the map editor)
  • Ability to highlight certain game elements in a map script (such as those used in the tutorial)
  • Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
  • Ability to tab between certain form elements (such as YOG login screen)
  • Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)

Network Improvements

  • Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
  • A new map distribution system which allows
    • Upload of new maps by their creators moments after finishing the map
    • Community rating system to sort maps by rating
    • Download of maps where you can get the maps you want quickly and easily
  • A new pregame alliances system where you can set alliances which cannot be changed ingame
  • A new "I Am Ready" button to prevent game makers from starting before all players are ready
  • A new YOG options screen for players to block insulting players
  • Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
  • YOG Administrators can now ban players in various ways, or mute them for a set amount of time
  • Ability to set YOG moderators (limited YOG administrative permissions)
  • Ability to see a players score (displayed when you click a name of an online YOG player)
  • Ability to message alliances members by prefixing your messages with /a
  • Ability to message a specific member by prefixing the message with /[playername]
  • Adjustments to latency system for smoother online gaming

Miscellaneous Improvements

  • New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
  • Lots of other behind the scenes changes for speed, stability, usability and interactivity
  • Lots of bug fixes
  • Moved AUTHORS to data/authors.txt so it will get included in distribution releases



For changes older than these, please check out the Older Changes page.

Misc