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{{Translations|View this page in|Article=Changes}} |
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== Changes since latest released version == |
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=== Translation improvements === |
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* Danish translation updated. |
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* Catalan translation updated. |
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* Catalan and Spanish version of tutorial added. |
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=== Gameplay improvements === |
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* Improved the shooting system of towers. |
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* Improved the way the explorers fly around, so they tend to explore the least known areas. |
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* Death animation added. |
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=== General improvements === |
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* Better GUI theming. |
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* Unit/building cost tuning. |
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* Fixed bugs [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13584 13584], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13679 13679], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15172 15172], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15197 15197], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15198 15198], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15201 15201], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15208 15208], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15211 15211], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15222 15222], and [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15267 15267] as well as the stat overflow, lost condition, and fruits conversion bugs (now you can't convert an enemy unit if you can't really feed it). |
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== Changes since 0.9.4 (not released) == |
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=== Translation Improvements === |
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==Changes in 0.9.5.0== |
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* '''Replay Feature''' |
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* Many translations updated |
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* new Finnish, Farsi and Esperanto translation |
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* Removed compiler warnings |
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* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level. |
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* slight changes to the forbidden/guard/clearing area gfx |
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* USL something |
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* Off-Screen-Units get displayed when they are selected |
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* an Ajax Website based on Ext-JS to do the translations is in the making |
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* The default map list has been updated with more recent and overall better maps. |
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==Changes in 0.9.4.5== |
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== 0.8.17 (released 20051211) == |
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* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that. |
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* Catalan translation added |
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==Changes in 0.9.4.4== |
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* Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network. |
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* The scons scripts have been updated to reflect the proper version |
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* Win32 port sync |
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* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables |
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* Work-around ATI GL driver bug |
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* the YOG lobby will now show IRC users too |
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==Changes in 0.9.4.3== |
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* A rare bug would cause the game to crash. it has been fixed. |
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==Changes in 0.9.4.2== |
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* There were 2 bugs that would cause the editor to crash. They have been fixed. |
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==Changes in 0.9.4.1== |
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* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed. |
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==Changes in 0.9.4 (released 20090201)== |
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=== Gameplay Improvements === |
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* Right side menu width ingame and in the map editor was increased |
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* New priority system which allows the player to choose which buildings and flags will receive units first |
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* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) |
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* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. |
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* Many adjustments to the properties of buildings and units to better balance gameplay |
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* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) |
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* A new Other Options page in Custom Games and YOG pregame setup which includes |
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** The ability for game creators to make a map prediscovered to all players |
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** The ability for game creators to turn off prestige wins |
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** The ability for game creators to lock teams |
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=== Overall Improvements === |
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* Removed 'AI' from the names of the AI players (shorter) |
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* Added a mission description to the campaign system |
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* New mission objectives system (set in the map editor, with SGSL commands to show/hide them) |
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* New AI description screen for new players that don't know their difficulties |
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* New mission hints system (set in the map editor) |
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* Ability to highlight certain game elements in a map script (such as those used in the tutorial) |
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* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens |
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* Ability to tab between certain form elements (such as YOG login screen) |
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* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) |
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=== Network Improvements === |
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* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. |
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* A new map distribution system which allows |
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** Upload of new maps by their creators moments after finishing the map |
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** Community rating system to sort maps by rating |
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** Download of maps where you can get the maps you want quickly and easily |
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* A new pregame alliances system where you can set alliances which cannot be changed ingame |
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* A new "I Am Ready" button to prevent game makers from starting before all players are ready |
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* A new YOG options screen for players to block insulting players |
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* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. |
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* YOG Administrators can now ban players in various ways, or mute them for a set amount of time |
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* Ability to set YOG moderators (limited YOG administrative permissions) |
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* Ability to see a players score (displayed when you click a name of an online YOG player) |
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* Ability to message alliances members by prefixing your messages with /a |
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* Ability to message a specific member by prefixing the message with /[playername] |
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* Adjustments to latency system for smoother online gaming |
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=== Miscellaneous Improvements === |
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* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) |
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* Lots of other behind the scenes changes for speed, stability, usability and interactivity |
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* Lots of bug fixes |
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* Moved AUTHORS to data/authors.txt so it will get included in distribution releases |
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== 0.8.16 (released 20051204) == |
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=== Gameplay improvements === |
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* Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground |
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* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits. |
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* The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns. |
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* The Campaign has been slightly improved |
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* The game now admits it when you win by prestige |
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* New AI: Nicowar (still unstable, for testing only for now) |
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=== General improvements === |
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* It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC. |
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* PNG's sizes reduced by pngcrush |
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* Several crash bugs fixed |
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* The output of the game is now much quieter |
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* Changed YOG metaserver address to yog.globulation2.org |
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* Changed YOG IRC server address to irc.globulation2.org |
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* IRC module now responds to IRC Pings |
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* Use a free sans serif font from dejavu (http://dejavu.sourceforge.net) |
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== 0.8.15 (released 20050515) == |
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* Free units only go to heal if they are more than 10% damaged |
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* Unit heal speed depends on their damages |
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* Explorer now have magic attack. Air first then ground with school level 3 upgrade |
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* Shift-v toggle voice chat on/off |
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* Graphic info are displayed in game option menu |
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* Gameplay tuning |
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* Map can't be saved in editor bug fixed |
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* GL display in 16bpp fixed |
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* Improved configure for OS X build |
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* Minor bug fixed |
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For changes older than these, please check out the [[Older Changes]] page. |
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[[Category:en]] |
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== 0.8.14 (released 20050424) == |
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[[Category:Developer_Resources]] |
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* Warriors have experience which improves their attack strength |
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* Workers loose HP when clearing ressources |
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* Fruits reduce the armor of warriors |
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* Config files now support inheritance |
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* Several minor gameplay parameters tuning |
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== 0.8.13 (released 20050416) == |
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* New GL backend |
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* Map are now gzipped for transfer through Internet |
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* Bugfix for YOG |
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== 0.8.12 (released 20050213) == |
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* History in game |
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* Fixed areas crash |
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* Several minor bug fixed |
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== 0.8.11 (released 20050116) == |
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* Voice over IP |
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* Forbidden area |
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* Several bug fix |
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== 0.8.10 (released 20041229) == |
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* Settings for custom/default cursors |
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* YOG shows IRC users |
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* Campaign support |
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* Test campaign |
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* Warrior behaviour improved |
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* Network connection/join/map download bugs fixed |
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* Areas fixed in network game |
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* Several small bugs fixed, typo upgrade and memory trash removed |
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== 0.8.9 (released 20041008) == |
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* New cursors |
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* New musics |
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* Fix in guard and forbidden areas |
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* Bugs fix |
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== 0.8.8 (released 20040912) == |
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* Improved OpenGL backend, more usable, full double buffering support in GUI |
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* New graphics |
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* New musics |
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* New gradient subsystem, much faster on big maps |
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* New load/save (serialization) structure |
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* IRC client that connects to #glob2 on freenode while on YOG |
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* New eyes-candy effects on GUI |
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* AINumbi fixed |
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* AICAstor fixed |
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* Lots of bugs fixed |
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== 0.8.7 (released 20040808) == |
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* New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions |
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* Major structural cleanup and implementation fix in libgag, config files and sprites |
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* Several eye-candy effects added |
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* Lots of new graphics |
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* Lots of bugs and network desyncronisation fixed |
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== 0.8.6 (released 20040609) == |
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* New AI (AICastor), which is much better |
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* Forbidden area can now be drawn |
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* Building can be put over units and units make room |
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* GUI updates in game |
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* Tons of bugs fixed |
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== 0.8.5 (released 20040330) == |
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* Fixed pathfinding |
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* Fixed network desynchronisation |
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* Map editor can delete flags |
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* The player can choose which ressources are cleared in a clearing flag |
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* Clearing flags don't request units when there is no ressource inside |
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* Lots of minor nug fixed |
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== 0.8.4 (released 20040320) == |
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* Version number and alpha number synced (alphaN is 0.8.N) |
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* Network layer rewritten |
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* YOG much improved, now users can have login and password |
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* Lots of bugs fixed and minor features added |
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* SGSL (Script) much improved, lots of fix in it |
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* The GUI is now nice at all resolutions |
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== 0.8.2 (released 20040208) == |
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* Pathfinding fixed. |
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* TextArea overflow fixed. |
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== 0.8.1 (released 20040208) == |
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* Unit state machine bug fixed. |
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* Multiple minor bugs fixed. |
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* Lots of new graphics added. |
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* Configure improved. |
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== 0.8.0 (released 20040201) == |
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* The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome. |
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* The GUI is not nice when resizing. |
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* When resizing down on X11, sometimes X kills glob2. |
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* The tutorial is not finished yet. |
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