Free and Open Source real time strategy game with a new take on micro-management

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{{Translations|View this page in|Article=Changes}}
== Changes since latest released version ==
=== Translation improvements ===
* Sweedish translation added.
* Catalan and Spanish version of tutorial added.
* Danish translation updated.
* Catalan translation updated.
=== Gameplay improvements ===
* Improved the shooting system of towers.
* Improved the way the explorers fly around, so they tend to explore the least known areas.
* Death animation added.
* Unit/building cost tuning.
=== General improvements ===
* Better GUI theming.
* Improve event (unit/building attacked, conversion, ...): now name of team is printed on conversion and ctrl + space iterate through the positions of each event type.
* Fixed bugs [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13584 13584], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13679 13679], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15172 15172], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15197 15197], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15198 15198], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15201 15201], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15208 15208], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15211 15211], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15222 15222], and [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15267 15267], and [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15376 15376] as well as the stat overflow, lost condition, and fruits conversion bugs (now you can't convert an enemy unit if you can't really feed it), the pathlines warp correctly to the target appear to the right direction on big maps and very small maps.


== 0.8.17 (released 20051211) ==
== Changes since 0.9.4 (not released) ==
=== Translation Improvements ===
* Catalan translation added
==Changes in 0.9.5.0==
* Fixed missing load/save in bullet code that made desynchronisation or crash of saved game in network.
* '''Replay Feature'''
* Win32 port sync
* Many translations updated
* Work-around ATI GL driver bug
* new Finnish, Farsi and Esperanto translation
* Removed compiler warnings
* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
* slight changes to the forbidden/guard/clearing area gfx
* USL something
* Off-Screen-Units get displayed when they are selected
* an Ajax Website based on Ext-JS to do the translations is in the making
* The default map list has been updated with more recent and overall better maps.


==Changes in 0.9.4.5==
* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.
==Changes in 0.9.4.4==
* The scons scripts have been updated to reflect the proper version
* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
* the YOG lobby will now show IRC users too


==Changes in 0.9.4.3==
== 0.8.16 (released 20051204) ==
* A rare bug would cause the game to crash. it has been fixed.
=== Gameplay improvements ===
==Changes in 0.9.4.2==
* Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
* There were 2 bugs that would cause the editor to crash. They have been fixed.
* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
==Changes in 0.9.4.1==
* The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.
* The Campaign has been slightly improved
==Changes in 0.9.4 (released 20090201)==
* The game now admits it when you win by prestige
=== Gameplay Improvements ===
* New AI: Nicowar (still unstable, for testing only for now)
* Right side menu width ingame and in the map editor was increased
=== General improvements ===
* New priority system which allows the player to choose which buildings and flags will receive units first
* It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC.
* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
* PNG's sizes reduced by pngcrush
* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
* Several crash bugs fixed
* Many adjustments to the properties of buildings and units to better balance gameplay
* The output of the game is now much quieter
* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
* Changed YOG metaserver address to yog.globulation2.org
* A new Other Options page in Custom Games and YOG pregame setup which includes
* Changed YOG IRC server address to irc.globulation2.org
** The ability for game creators to make a map prediscovered to all players
* IRC module now responds to IRC Pings
** The ability for game creators to turn off prestige wins
* Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)
** The ability for game creators to lock teams
=== Overall Improvements ===
* Removed 'AI' from the names of the AI players (shorter)
* Added a mission description to the campaign system
* New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
* New AI description screen for new players that don't know their difficulties
* New mission hints system (set in the map editor)
* Ability to highlight certain game elements in a map script (such as those used in the tutorial)
* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
* Ability to tab between certain form elements (such as YOG login screen)
* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)
=== Network Improvements ===
* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
* A new map distribution system which allows
** Upload of new maps by their creators moments after finishing the map
** Community rating system to sort maps by rating
** Download of maps where you can get the maps you want quickly and easily
* A new pregame alliances system where you can set alliances which cannot be changed ingame
* A new "I Am Ready" button to prevent game makers from starting before all players are ready
* A new YOG options screen for players to block insulting players
* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
* YOG Administrators can now ban players in various ways, or mute them for a set amount of time
* Ability to set YOG moderators (limited YOG administrative permissions)
* Ability to see a players score (displayed when you click a name of an online YOG player)
* Ability to message alliances members by prefixing your messages with /a
* Ability to message a specific member by prefixing the message with /[playername]
* Adjustments to latency system for smoother online gaming
=== Miscellaneous Improvements ===
* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
* Lots of other behind the scenes changes for speed, stability, usability and interactivity
* Lots of bug fixes
* Moved AUTHORS to data/authors.txt so it will get included in distribution releases




== 0.8.15 (released 20050515) ==
* Free units only go to heal if they are more than 10% damaged
* Unit heal speed depends on their damages
* Explorer now have magic attack. Air first then ground with school level 3 upgrade
* Shift-v toggle voice chat on/off
* Graphic info are displayed in game option menu
* Gameplay tuning
* Map can't be saved in editor bug fixed
* GL display in 16bpp fixed
* Improved configure for OS X build
* Minor bug fixed




For changes older than these, please check out the [[Older Changes]] page.
== 0.8.14 (released 20050424) ==
* Warriors have experience which improves their attack strength
* Workers loose HP when clearing ressources
* Fruits reduce the armor of warriors
* Config files now support inheritance
* Several minor gameplay parameters tuning


[[Category:en]]

[[Category:Developer_Resources]]
== 0.8.13 (released 20050416) ==
* New GL backend
* Map are now gzipped for transfer through Internet
* Bugfix for YOG


== 0.8.12 (released 20050213) ==
* History in game
* Fixed areas crash
* Several minor bug fixed


== 0.8.11 (released 20050116) ==
* Voice over IP
* Forbidden area
* Several bug fix


== 0.8.10 (released 20041229) ==
* Settings for custom/default cursors
* YOG shows IRC users
* Campaign support
* Test campaign
* Warrior behaviour improved
* Network connection/join/map download bugs fixed
* Areas fixed in network game
* Several small bugs fixed, typo upgrade and memory trash removed


== 0.8.9 (released 20041008) ==
* New cursors
* New musics
* Fix in guard and forbidden areas
* Bugs fix


== 0.8.8 (released 20040912) ==
* Improved OpenGL backend, more usable, full double buffering support in GUI
* New graphics
* New musics
* New gradient subsystem, much faster on big maps
* New load/save (serialization) structure
* IRC client that connects to #glob2 on freenode while on YOG
* New eyes-candy effects on GUI
* AINumbi fixed
* AICAstor fixed
* Lots of bugs fixed


== 0.8.7 (released 20040808) ==
* New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
* Major structural cleanup and implementation fix in libgag, config files and sprites
* Several eye-candy effects added
* Lots of new graphics
* Lots of bugs and network desyncronisation fixed


== 0.8.6 (released 20040609) ==
* New AI (AICastor), which is much better
* Forbidden area can now be drawn
* Building can be put over units and units make room
* GUI updates in game
* Tons of bugs fixed


== 0.8.5 (released 20040330) ==
* Fixed pathfinding
* Fixed network desynchronisation
* Map editor can delete flags
* The player can choose which ressources are cleared in a clearing flag
* Clearing flags don't request units when there is no ressource inside
* Lots of minor nug fixed


== 0.8.4 (released 20040320) ==
* Version number and alpha number synced (alphaN is 0.8.N)
* Network layer rewritten
* YOG much improved, now users can have login and password
* Lots of bugs fixed and minor features added
* SGSL (Script) much improved, lots of fix in it
* The GUI is now nice at all resolutions


== 0.8.2 (released 20040208) ==
* Pathfinding fixed.
* TextArea overflow fixed.


== 0.8.1 (released 20040208) ==
* Unit state machine bug fixed.
* Multiple minor bugs fixed.
* Lots of new graphics added.
* Configure improved.


== 0.8.0 (released 20040201) ==
* The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
* The GUI is not nice when resizing.
* When resizing down on X11, sometimes X kills glob2.
* The tutorial is not finished yet.

Latest revision as of 19:06, 25 January 2010

English | Français | Deutsch | Español | Italiano | Česky | Română | Русский | Català | Suomi | Japanese | Русский | Chinese

Changes since 0.9.4 (not released)

Translation Improvements

Changes in 0.9.5.0

  • Replay Feature
  • Many translations updated
  • new Finnish, Farsi and Esperanto translation
  • Removed compiler warnings
  • Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
  • slight changes to the forbidden/guard/clearing area gfx
  • USL something
  • Off-Screen-Units get displayed when they are selected
  • an Ajax Website based on Ext-JS to do the translations is in the making
  • The default map list has been updated with more recent and overall better maps.

Changes in 0.9.4.5

  • 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.

Changes in 0.9.4.4

  • The scons scripts have been updated to reflect the proper version
  • the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
  • the YOG lobby will now show IRC users too

Changes in 0.9.4.3

  • A rare bug would cause the game to crash. it has been fixed.

Changes in 0.9.4.2

  • There were 2 bugs that would cause the editor to crash. They have been fixed.

Changes in 0.9.4.1

  • Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.

Changes in 0.9.4 (released 20090201)

Gameplay Improvements

  • Right side menu width ingame and in the map editor was increased
  • New priority system which allows the player to choose which buildings and flags will receive units first
  • When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
  • Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
  • Many adjustments to the properties of buildings and units to better balance gameplay
  • Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
  • A new Other Options page in Custom Games and YOG pregame setup which includes
    • The ability for game creators to make a map prediscovered to all players
    • The ability for game creators to turn off prestige wins
    • The ability for game creators to lock teams

Overall Improvements

  • Removed 'AI' from the names of the AI players (shorter)
  • Added a mission description to the campaign system
  • New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
  • New AI description screen for new players that don't know their difficulties
  • New mission hints system (set in the map editor)
  • Ability to highlight certain game elements in a map script (such as those used in the tutorial)
  • Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
  • Ability to tab between certain form elements (such as YOG login screen)
  • Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)

Network Improvements

  • Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
  • A new map distribution system which allows
    • Upload of new maps by their creators moments after finishing the map
    • Community rating system to sort maps by rating
    • Download of maps where you can get the maps you want quickly and easily
  • A new pregame alliances system where you can set alliances which cannot be changed ingame
  • A new "I Am Ready" button to prevent game makers from starting before all players are ready
  • A new YOG options screen for players to block insulting players
  • Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
  • YOG Administrators can now ban players in various ways, or mute them for a set amount of time
  • Ability to set YOG moderators (limited YOG administrative permissions)
  • Ability to see a players score (displayed when you click a name of an online YOG player)
  • Ability to message alliances members by prefixing your messages with /a
  • Ability to message a specific member by prefixing the message with /[playername]
  • Adjustments to latency system for smoother online gaming

Miscellaneous Improvements

  • New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
  • Lots of other behind the scenes changes for speed, stability, usability and interactivity
  • Lots of bug fixes
  • Moved AUTHORS to data/authors.txt so it will get included in distribution releases



For changes older than these, please check out the Older Changes page.

Misc