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{{Translations|View this page in|Article=Changes}} |
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== Changes since latest released version == |
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=== Translation improvements === |
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'''Unconfirmed''' |
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* Spanish translation updated (currently being worked on) |
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* Turkish translation created (currently being made) |
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* French translation updated (hows this going nct?) |
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'''Confirmed''' |
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* Catalan translation updated |
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* Danish translation updated |
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* German translation updated |
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* The tutorial has been translated to french |
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=== Gameplay improvements === |
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* Prevented key scrolling while in-game menu is active (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16091 16091]) |
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* Unit to building allocation system rewrite started |
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=== General improvements === |
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* Per-unit skinning and parameter editing |
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* Map generator now places stone and fruit (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16080 16080]) |
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* Synced the amount of teams that can be placed on a map automatically, and while editing (now 16 is the highest) so that the game no longer crashes when playing a map with 17 or more teams (fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16097 16097]) |
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=== Miscellaneous improvements === |
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* New tooltip system implemented in libgag, curtesy of Sebastien, now displays tooltips (in French however :( Translation is importent) of the Globulation 2 menu screen. Intergration with the rest of Globulation 2 still to come |
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* Gradients have been modified a fair bit. They are now updated when a building is destroyed by an enemy. And all war flags are updated when any building is destroyed. Also, a gradiant patch was applyed (supplied by Kai, fixes bug [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16257 16257]) and several tests have been put in place to test the new changes. Also, there is now a #define to allow easy change of the gradient computation system between the default algorithm, kai's algorithm or simon's algorithm |
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* Fixed bugs [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16350 16350], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16323 16323], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16148 16148], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16171 16171], [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=16096 16096], and [http://savannah.nongnu.org/bugs/index.php?func=detailitem&item_id=15908 15908] |
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== Changes since 0.9.4 (not released) == |
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=== Translation Improvements === |
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==Changes in 0.9.5.0== |
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* '''Replay Feature''' |
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* Many translations updated |
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* new Finnish, Farsi and Esperanto translation |
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* Removed compiler warnings |
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* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level. |
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* slight changes to the forbidden/guard/clearing area gfx |
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* USL something |
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* Off-Screen-Units get displayed when they are selected |
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* an Ajax Website based on Ext-JS to do the translations is in the making |
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* The default map list has been updated with more recent and overall better maps. |
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==Changes in 0.9.4.5== |
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* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that. |
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==Changes in 0.9.4.4== |
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* The scons scripts have been updated to reflect the proper version |
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* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables |
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* the YOG lobby will now show IRC users too |
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==Changes in 0.9.4.3== |
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* A rare bug would cause the game to crash. it has been fixed. |
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==Changes in 0.9.4.2== |
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* There were 2 bugs that would cause the editor to crash. They have been fixed. |
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==Changes in 0.9.4.1== |
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* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed. |
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==Changes in 0.9.4 (released 20090201)== |
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=== Gameplay Improvements === |
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* Right side menu width ingame and in the map editor was increased |
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* New priority system which allows the player to choose which buildings and flags will receive units first |
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* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) |
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* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. |
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* Many adjustments to the properties of buildings and units to better balance gameplay |
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* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) |
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* A new Other Options page in Custom Games and YOG pregame setup which includes |
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** The ability for game creators to make a map prediscovered to all players |
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** The ability for game creators to turn off prestige wins |
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** The ability for game creators to lock teams |
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=== Overall Improvements === |
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* Removed 'AI' from the names of the AI players (shorter) |
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* Added a mission description to the campaign system |
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* New mission objectives system (set in the map editor, with SGSL commands to show/hide them) |
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* New AI description screen for new players that don't know their difficulties |
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* New mission hints system (set in the map editor) |
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* Ability to highlight certain game elements in a map script (such as those used in the tutorial) |
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* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens |
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* Ability to tab between certain form elements (such as YOG login screen) |
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* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) |
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=== Network Improvements === |
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* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. |
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* A new map distribution system which allows |
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** Upload of new maps by their creators moments after finishing the map |
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** Community rating system to sort maps by rating |
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** Download of maps where you can get the maps you want quickly and easily |
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* A new pregame alliances system where you can set alliances which cannot be changed ingame |
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* A new "I Am Ready" button to prevent game makers from starting before all players are ready |
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* A new YOG options screen for players to block insulting players |
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* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. |
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* YOG Administrators can now ban players in various ways, or mute them for a set amount of time |
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* Ability to set YOG moderators (limited YOG administrative permissions) |
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* Ability to see a players score (displayed when you click a name of an online YOG player) |
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* Ability to message alliances members by prefixing your messages with /a |
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* Ability to message a specific member by prefixing the message with /[playername] |
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* Adjustments to latency system for smoother online gaming |
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=== Miscellaneous Improvements === |
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* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) |
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* Lots of other behind the scenes changes for speed, stability, usability and interactivity |
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* Lots of bug fixes |
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* Moved AUTHORS to data/authors.txt so it will get included in distribution releases |
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== 0.8.19 (released 20060312) == |
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=== Translation improvements === |
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* Polish translation updated. |
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=== Gameplay improvements === |
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* The old tutorial has been completly revamped. It is now more in-depth and covers more aspects of Globulation 2. |
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* Fixed a bug which prevented players to be dropped correctly when someone is disconnected. |
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* Fixed a bug which prevented linux systems not named localhost to join themselves |
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=== General improvements === |
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* GUI improved following the comments submitted by Ellen Reitmayr which can be found at [[Usability issues]]. |
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* Fixed a bug which made compiling on Windows difficult. |
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* Fixed two bugs with YOG. One that prevented the game name from being displayed correctly, and another that prevented players in YOG from seeing people in IRC. |
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=== Miscellaneous improvements === |
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* The red X on the campaign and custom game screen has been replaced with the text "Please choose a map". |
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* You can now click 'cancel' to go back to the menu screen from campaigns or the tutorial if you decide not to play it. |
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* Script state is now saved, which means scripted maps such as the tutorial can now be saved and loaded. |
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* New SGSL keyword 'space', which simply put halts any other actions until the spacebar is pressed. |
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* Several bugs fixed. |
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* Dumping mean CPU usage in Engine.log. |
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For changes older than these, please check out the [[Older Changes]] page. |
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For changes older than these, please check out the [[Older Changes]] page. |
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[[Category:en]] |
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[[Category:Developer_Resources]] |