Free and Open Source real time strategy game with a new take on micro-management

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{{Translations|View this page in|Article=Changes}}
= Current Version =
== 0.8.16 (released 20051204) ==
=== Changes to gameplay ===
:* Exploration flag now allows the player to choose between basic explorers and upgraded ones that can attack ground
:* Explorer damage against buildings is now constant, rather than being proportional to the number of squares the explorer's pulse hits.
:* The "inn bug" has been fixed: vast numbers of workers could previously be trapped by almost-full inns.
:* The Campaign has been slightly improved
:* The game now admits it when you win by prestige
:* New AI: Nicowar (still unstable, for testing only for now)
=== General improvements ===
:* It is now possible to send IRC command from within the game by typing //CMD Argument (single / send YOG commands). In the chat room, of course, a single / works for both YOG and IRC.
:* PNG's sizes reduced by pngcrush
:* Several crash bugs fixed
:* The output of the game is now much quieter
:* Changed YOG metaserver address to yog.globulation2.org
:* Changed YOG IRC server address to irc.globulation2.org
:* IRC module now responds to IRC Pings
:* Use a free sans serif font from dejavu (http://dejavu.sourceforge.net)


== Changes since 0.9.4 (not released) ==
=== Translation Improvements ===
==Changes in 0.9.5.0==
* '''Replay Feature'''
* Many translations updated
* new Finnish, Farsi and Esperanto translation
* Removed compiler warnings
* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
* slight changes to the forbidden/guard/clearing area gfx
* USL something
* Off-Screen-Units get displayed when they are selected
* an Ajax Website based on Ext-JS to do the translations is in the making
* The default map list has been updated with more recent and overall better maps.


==Changes in 0.9.4.5==
= Previous Version =
* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.
== 0.8.15 (released 20050515) ==
==Changes in 0.9.4.4==
:* Free units only go to heal if they are more than 10% damaged
* The scons scripts have been updated to reflect the proper version
:* Unit heal speed depends on their damages
* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
:* Explorer now have magic attack. Air first then ground with school level 3 upgrade
* the YOG lobby will now show IRC users too
:* Shift-v toggle voice chat on/off
:* Graphic info are displayed in game option menu
:* Gameplay tuning
:* Map can't be saved in editor bug fixed
:* GL display in 16bpp fixed
:* Improved configure for OS X build
:* Minor bug fixed


==Changes in 0.9.4.3==
* A rare bug would cause the game to crash. it has been fixed.
==Changes in 0.9.4.2==
* There were 2 bugs that would cause the editor to crash. They have been fixed.
==Changes in 0.9.4.1==
* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.
==Changes in 0.9.4 (released 20090201)==
=== Gameplay Improvements ===
* Right side menu width ingame and in the map editor was increased
* New priority system which allows the player to choose which buildings and flags will receive units first
* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
* Many adjustments to the properties of buildings and units to better balance gameplay
* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
* A new Other Options page in Custom Games and YOG pregame setup which includes
** The ability for game creators to make a map prediscovered to all players
** The ability for game creators to turn off prestige wins
** The ability for game creators to lock teams
=== Overall Improvements ===
* Removed 'AI' from the names of the AI players (shorter)
* Added a mission description to the campaign system
* New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
* New AI description screen for new players that don't know their difficulties
* New mission hints system (set in the map editor)
* Ability to highlight certain game elements in a map script (such as those used in the tutorial)
* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
* Ability to tab between certain form elements (such as YOG login screen)
* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)
=== Network Improvements ===
* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
* A new map distribution system which allows
** Upload of new maps by their creators moments after finishing the map
** Community rating system to sort maps by rating
** Download of maps where you can get the maps you want quickly and easily
* A new pregame alliances system where you can set alliances which cannot be changed ingame
* A new "I Am Ready" button to prevent game makers from starting before all players are ready
* A new YOG options screen for players to block insulting players
* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
* YOG Administrators can now ban players in various ways, or mute them for a set amount of time
* Ability to set YOG moderators (limited YOG administrative permissions)
* Ability to see a players score (displayed when you click a name of an online YOG player)
* Ability to message alliances members by prefixing your messages with /a
* Ability to message a specific member by prefixing the message with /[playername]
* Adjustments to latency system for smoother online gaming
=== Miscellaneous Improvements ===
* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
* Lots of other behind the scenes changes for speed, stability, usability and interactivity
* Lots of bug fixes
* Moved AUTHORS to data/authors.txt so it will get included in distribution releases


= Older Versions =
== 0.8.14 (released 20050424) ==
:* Warriors have experience which improves their attack strength
:* Workers loose HP when clearing ressources
:* Fruits reduce the armor of warriors
:* Config files now support inheritance
:* Several minor gameplay parameters tuning


== 0.8.13 (released 20050416) ==
:* New GL backend
:* Map are now gzipped for transfer through Internet
:* Bugfix for YOG


== 0.8.12 (released 20050213) ==
:* History in game
:* Fixed areas crash
:* Several minor bug fixed


For changes older than these, please check out the [[Older Changes]] page.
== 0.8.11 (released 20050116) ==
:* Voice over IP
:* Forbidden area
:* Several bug fix


[[Category:en]]
== 0.8.10 (released 20041229) ==
[[Category:Developer_Resources]]
:* Settings for custom/default cursors
:* YOG shows IRC users
:* Campaign support
:* Test campaign
:* Warrior behaviour improved
:* Network connection/join/map download bugs fixed
:* Areas fixed in network game
:* Several small bugs fixed, typo upgrade and memory trash removed

== 0.8.9 (released 20041008) ==
:* New cursors
:* New musics
:* Fix in guard and forbidden areas
:* Bugs fix

== 0.8.8 (released 20040912) ==
:* Improved OpenGL backend, more usable, full double buffering support in GUI
:* New graphics
:* New musics
:* New gradient subsystem, much faster on big maps
:* New load/save (serialization) structure
:* IRC client that connects to #glob2 on freenode while on YOG
:* New eyes-candy effects on GUI
:* AINumbi fixed
:* AICAstor fixed
:* Lots of bugs fixed

== 0.8.7 (released 20040808) ==
:* New OpenGL backend based on glSDL. Still experimental, but much faster then software version in big resolutions
:* Major structural cleanup and implementation fix in libgag, config files and sprites
:* Several eye-candy effects added
:* Lots of new graphics
:* Lots of bugs and network desyncronisation fixed

== 0.8.6 (released 20040609) ==
:* New AI (AICastor), which is much better
:* Forbidden area can now be drawn
:* Building can be put over units and units make room
:* GUI updates in game
:* Tons of bugs fixed

== 0.8.5 (released 20040330) ==
:* Fixed pathfinding
:* Fixed network desynchronisation
:* Map editor can delete flags
:* The player can choose which ressources are cleared in a clearing flag
:* Clearing flags don't request units when there is no ressource inside
:* Lots of minor nug fixed

== 0.8.4 (released 20040320) ==
:* Version number and alpha number synced (alphaN is 0.8.N)
:* Network layer rewritten
:* YOG much improved, now users can have login and password
:* Lots of bugs fixed and minor features added
:* SGSL (Script) much improved, lots of fix in it
:* The GUI is now nice at all resolutions

== 0.8.2 (released 20040208) ==
:* Pathfinding fixed.
:* TextArea overflow fixed.

== 0.8.1 (released 20040208) ==
:* Unit state machine bug fixed.
:* Multiple minor bugs fixed.
:* Lots of new graphics added.
:* Configure improved.

== 0.8.0 (released 20040201) ==
:* The music doesn't work correctly on Little-Endian. If you wanna help, take a look at src/SoundMixer.cpp, patch welcome.
:* The GUI is not nice when resizing.
:* When resizing down on X11, sometimes X kills glob2.
:* The tutorial is not finished yet.

Latest revision as of 19:06, 25 January 2010

English | Français | Deutsch | Español | Italiano | Česky | Română | Русский | Català | Suomi | Japanese | Русский | Chinese

Changes since 0.9.4 (not released)

Translation Improvements

Changes in 0.9.5.0

  • Replay Feature
  • Many translations updated
  • new Finnish, Farsi and Esperanto translation
  • Removed compiler warnings
  • Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
  • slight changes to the forbidden/guard/clearing area gfx
  • USL something
  • Off-Screen-Units get displayed when they are selected
  • an Ajax Website based on Ext-JS to do the translations is in the making
  • The default map list has been updated with more recent and overall better maps.

Changes in 0.9.4.5

  • 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.

Changes in 0.9.4.4

  • The scons scripts have been updated to reflect the proper version
  • the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
  • the YOG lobby will now show IRC users too

Changes in 0.9.4.3

  • A rare bug would cause the game to crash. it has been fixed.

Changes in 0.9.4.2

  • There were 2 bugs that would cause the editor to crash. They have been fixed.

Changes in 0.9.4.1

  • Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.

Changes in 0.9.4 (released 20090201)

Gameplay Improvements

  • Right side menu width ingame and in the map editor was increased
  • New priority system which allows the player to choose which buildings and flags will receive units first
  • When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
  • Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
  • Many adjustments to the properties of buildings and units to better balance gameplay
  • Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
  • A new Other Options page in Custom Games and YOG pregame setup which includes
    • The ability for game creators to make a map prediscovered to all players
    • The ability for game creators to turn off prestige wins
    • The ability for game creators to lock teams

Overall Improvements

  • Removed 'AI' from the names of the AI players (shorter)
  • Added a mission description to the campaign system
  • New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
  • New AI description screen for new players that don't know their difficulties
  • New mission hints system (set in the map editor)
  • Ability to highlight certain game elements in a map script (such as those used in the tutorial)
  • Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
  • Ability to tab between certain form elements (such as YOG login screen)
  • Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)

Network Improvements

  • Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
  • A new map distribution system which allows
    • Upload of new maps by their creators moments after finishing the map
    • Community rating system to sort maps by rating
    • Download of maps where you can get the maps you want quickly and easily
  • A new pregame alliances system where you can set alliances which cannot be changed ingame
  • A new "I Am Ready" button to prevent game makers from starting before all players are ready
  • A new YOG options screen for players to block insulting players
  • Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
  • YOG Administrators can now ban players in various ways, or mute them for a set amount of time
  • Ability to set YOG moderators (limited YOG administrative permissions)
  • Ability to see a players score (displayed when you click a name of an online YOG player)
  • Ability to message alliances members by prefixing your messages with /a
  • Ability to message a specific member by prefixing the message with /[playername]
  • Adjustments to latency system for smoother online gaming

Miscellaneous Improvements

  • New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
  • Lots of other behind the scenes changes for speed, stability, usability and interactivity
  • Lots of bug fixes
  • Moved AUTHORS to data/authors.txt so it will get included in distribution releases



For changes older than these, please check out the Older Changes page.

Misc