Free and Open Source real time strategy game with a new take on micro-management

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(Polish translation updated.)
(Changes in 0.9.5.0)
 
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{{Translations|View this page in|Article=Changes}}
== Changes since latest released version ==
=== Translation improvements ===
* Polish translation updated.
=== Gameplay improvements ===
* The old tutorial has been completly revamped. It is now more in-depth and covers more aspects of Globulation 2.
=== General improvements ===
* Fixed a bug which made compiling on Windows difficult.
* Fixed a bug which prevented the game name from being displayed correctly in YOG games.
* Fixed a bug which prevented players to be dropped correctly when someone is disconnected.
* GUI improved following the comments submitted by Ellen Reitmayr which can be found at [[Usability issues]]
=== Miscellaneous improvements ===
* Script state is now saved, which means scripted maps can now be saved and loaded.
* New SGSL keyword 'space', which simply put halts any other actions until the spacebar is pressed.


== Changes since 0.9.4 (not released) ==
=== Translation Improvements ===
==Changes in 0.9.5.0==
* '''Replay Feature'''
* Many translations updated
* new Finnish, Farsi and Esperanto translation
* Removed compiler warnings
* Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
* slight changes to the forbidden/guard/clearing area gfx
* USL something
* Off-Screen-Units get displayed when they are selected
* an Ajax Website based on Ext-JS to do the translations is in the making
* The default map list has been updated with more recent and overall better maps.

==Changes in 0.9.4.5==
* 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.
==Changes in 0.9.4.4==
* The scons scripts have been updated to reflect the proper version
* the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
* the YOG lobby will now show IRC users too

==Changes in 0.9.4.3==
* A rare bug would cause the game to crash. it has been fixed.
==Changes in 0.9.4.2==
* There were 2 bugs that would cause the editor to crash. They have been fixed.
==Changes in 0.9.4.1==
* Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.
==Changes in 0.9.4 (released 20090201)==
=== Gameplay Improvements ===
* Right side menu width ingame and in the map editor was increased
* New priority system which allows the player to choose which buildings and flags will receive units first
* When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
* Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
* Many adjustments to the properties of buildings and units to better balance gameplay
* Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
* A new Other Options page in Custom Games and YOG pregame setup which includes
** The ability for game creators to make a map prediscovered to all players
** The ability for game creators to turn off prestige wins
** The ability for game creators to lock teams
=== Overall Improvements ===
* Removed 'AI' from the names of the AI players (shorter)
* Added a mission description to the campaign system
* New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
* New AI description screen for new players that don't know their difficulties
* New mission hints system (set in the map editor)
* Ability to highlight certain game elements in a map script (such as those used in the tutorial)
* Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
* Ability to tab between certain form elements (such as YOG login screen)
* Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)
=== Network Improvements ===
* Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
* A new map distribution system which allows
** Upload of new maps by their creators moments after finishing the map
** Community rating system to sort maps by rating
** Download of maps where you can get the maps you want quickly and easily
* A new pregame alliances system where you can set alliances which cannot be changed ingame
* A new "I Am Ready" button to prevent game makers from starting before all players are ready
* A new YOG options screen for players to block insulting players
* Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
* YOG Administrators can now ban players in various ways, or mute them for a set amount of time
* Ability to set YOG moderators (limited YOG administrative permissions)
* Ability to see a players score (displayed when you click a name of an online YOG player)
* Ability to message alliances members by prefixing your messages with /a
* Ability to message a specific member by prefixing the message with /[playername]
* Adjustments to latency system for smoother online gaming
=== Miscellaneous Improvements ===
* New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
* Lots of other behind the scenes changes for speed, stability, usability and interactivity
* Lots of bug fixes
* Moved AUTHORS to data/authors.txt so it will get included in distribution releases


== 0.8.18 (released 20060129) ==
=== Translation improvements ===
* Swedish and Portuguese translations added.
* Danish, Spanish and Catalan translations updated.
* Catalan and Spanish versions of tutorial added.
=== Gameplay improvements ===
* Improved the shooting system of towers.
* Improved the way the explorers fly around, so they tend to explore the least known areas.
* Improved the way the warriors spread into guard areas and war flags, so they go to the least known area.
* Death animation added.
* Unit/building cost tuning.
* The schools now upgrade both "harvest" and "build" abilities in only one time in the building.
* The barracks now upgrade both "attack speed" and "attack strength" in only one time in the building.
* A hungry unit that goes into an inn, or a damaged unit that goes into a hospital is now counted as healthy in the statistics.
* New terrain graphics
* Improved events (unit/building attacked, conversion, etc); the name of the team is now printed on conversion and ctrl + space iterate through the positions of each event type.
=== General improvements ===
* You can't join a game if you have different gameplay configuration files than the game host; in order to prevent a world de-synchronization.
* When you can't join a game in YOG, a reason is printed
* Nick autocompletion in YOG chat
* Better GUI theming.
* Better handling of IRC protocol.
* New Perlin-Noise based random map generation for island, swamp, craterlakes or river theme maps.
* Fixed bugs [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13584 13584], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=13679 13679], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15172 15172], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15197 15197], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15198 15198], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15201 15201], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15208 15208], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15211 15211], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15222 15222], [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15267 15267], and [http://savannah.nongnu.org/bugs/?func=detailitem&item_id=15376 15376] as well as the stat overflow, lost condition, fruits conversion bug (now you can't convert an enemy unit if you can't really feed it), and path line bug (the path lines now warp correctly to the target and appear correctly on big maps and very small maps).






For changes older than these, please check out the [[Older Changes]] page.
For changes older than these, please check out the [[Older Changes]] page.

[[Category:en]]
[[Category:Developer_Resources]]

Latest revision as of 19:06, 25 January 2010

English | Français | Deutsch | Español | Italiano | Česky | Română | Русский | Català | Suomi | Japanese | Русский | Chinese

Changes since 0.9.4 (not released)

Translation Improvements

Changes in 0.9.5.0

  • Replay Feature
  • Many translations updated
  • new Finnish, Farsi and Esperanto translation
  • Removed compiler warnings
  • Speed of unit upgrades depends on the count of levels to upgrade. pre-trained units train faster to a certain level.
  • slight changes to the forbidden/guard/clearing area gfx
  • USL something
  • Off-Screen-Units get displayed when they are selected
  • an Ajax Website based on Ext-JS to do the translations is in the making
  • The default map list has been updated with more recent and overall better maps.

Changes in 0.9.4.5

  • 0.9.4.4 was not compatible to head of the beta4-branch that was made to compile with latest changes in gcc breaking compatibility. 0.9.4.5 fixes that.

Changes in 0.9.4.4

  • The scons scripts have been updated to reflect the proper version
  • the scons script for creating the mac .dmg file has had the hardcoded version numbers changed to use the variables
  • the YOG lobby will now show IRC users too

Changes in 0.9.4.3

  • A rare bug would cause the game to crash. it has been fixed.

Changes in 0.9.4.2

  • There were 2 bugs that would cause the editor to crash. They have been fixed.

Changes in 0.9.4.1

  • Tutorial 3 was corrupted and would cause the game to crash. Tutorial 3 was fixed.

Changes in 0.9.4 (released 20090201)

Gameplay Improvements

  • Right side menu width ingame and in the map editor was increased
  • New priority system which allows the player to choose which buildings and flags will receive units first
  • When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc)
  • Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost.
  • Many adjustments to the properties of buildings and units to better balance gameplay
  • Ability to CTRL+Click and drag to place a string of the selected building (useful for walls)
  • A new Other Options page in Custom Games and YOG pregame setup which includes
    • The ability for game creators to make a map prediscovered to all players
    • The ability for game creators to turn off prestige wins
    • The ability for game creators to lock teams

Overall Improvements

  • Removed 'AI' from the names of the AI players (shorter)
  • Added a mission description to the campaign system
  • New mission objectives system (set in the map editor, with SGSL commands to show/hide them)
  • New AI description screen for new players that don't know their difficulties
  • New mission hints system (set in the map editor)
  • Ability to highlight certain game elements in a map script (such as those used in the tutorial)
  • Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens
  • Ability to tab between certain form elements (such as YOG login screen)
  • Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present)

Network Improvements

  • Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface.
  • A new map distribution system which allows
    • Upload of new maps by their creators moments after finishing the map
    • Community rating system to sort maps by rating
    • Download of maps where you can get the maps you want quickly and easily
  • A new pregame alliances system where you can set alliances which cannot be changed ingame
  • A new "I Am Ready" button to prevent game makers from starting before all players are ready
  • A new YOG options screen for players to block insulting players
  • Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other.
  • YOG Administrators can now ban players in various ways, or mute them for a set amount of time
  • Ability to set YOG moderators (limited YOG administrative permissions)
  • Ability to see a players score (displayed when you click a name of an online YOG player)
  • Ability to message alliances members by prefixing your messages with /a
  • Ability to message a specific member by prefixing the message with /[playername]
  • Adjustments to latency system for smoother online gaming

Miscellaneous Improvements

  • New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox])
  • Lots of other behind the scenes changes for speed, stability, usability and interactivity
  • Lots of bug fixes
  • Moved AUTHORS to data/authors.txt so it will get included in distribution releases



For changes older than these, please check out the Older Changes page.

Misc