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__TOC__ |
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== Compile from Sources == |
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{{ Warning|Compiling on Windows|The instructions below will not work for Windows. To compile on that OS, please see the [[Mingw compilation]] guide, which explains how to compile globulation2 on windows using mingw.}} |
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{{ Message|Compiling on Windows|The instructions below will not work for Windows. To compile on that OS, please see the <u>[[Mingw compilation]] </u> guide, which explains how to compile globulation2 on windows using mingw.}} |
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==Compilation requirements== |
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{{Message|Compiling on Mac OSX|There is an easier way to get all the dependancies than to compile them all. See the [[MAC OS X Development]] page for more information.}} |
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For source tarbal, Mercurial source, and package installations, you'll also need to install these packages: |
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* [http://www.scons.org/ scons] build system |
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* [http://www.libsdl.org/index.php SDL 1.2] download SDL-devel and SDL |
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* [http://www.libsdl.org/projects/SDL_net/ SDL_net 1.2] download SDL_net-devel |
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* [http://www.libsdl.org/projects/SDL_image/ SDL_image 1.2] download SDL_image-devel |
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* [http://www.libsdl.org/projects/SDL_ttf/ SDL_ttf 2.0] download SDL_ttf-devel |
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* [http://www.speex.org speex] download current stable release |
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* [http://www.xiph.org/ libogg and libvorbis] can be found in their download-section. libspeex, too. |
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* [http://zlib.net/ zlib] |
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* [http://boost.org/ Boost C++ Libraries] download boost, boost-devel, including boost_thread and boost_date_time. |
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* (optional) [http://fribidi.org/ Fribidi] download GNU FriBidi |
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===Debian/Ubuntu=== |
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The following terminal command will get you all the dependencies: |
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sudo apt-get install mercurial scons libsdl1.2-dev libsdl-net1.2-dev libsdl-image1.2-dev \ |
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libsdl-ttf2.0-dev zlibc libspeex-dev libogg-dev libvorbis-dev libboost-dev libboost-thread-dev \ |
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libboost-date-time-dev |
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== Compile from Sources == |
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=== Source Distribution === |
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=== Source Distribution === |
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* Get the [[#downloadlink_source|source distribution archive]] from the download section above. |
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* Get the [[Download and Install|source distribution archive]] from the download section. |
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* Extract the archive using a compression/extraction utility such as tar. |
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* Extract the archive using a compression/extraction utility such as tar. |
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* Go in the extracted archive. If you have a Unix system (Linux, Solaris, Mac OS X): |
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* Go in the extracted archive. If you have a Unix system (GNU/Linux, Solaris, Mac OS X): |
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** Run the 'scons' script to compile the game (it will check dependencies, install any you have missing) |
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** Run the 'scons' script to compile the game (it will check dependencies, install any you have missing) |
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*** If you want to install the game in a special place, instead of 'scons', type: |
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*** If you want to install the game in a special place, instead of 'scons', type: |
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** Install with a simple 'scons install' command (will install to the location you might have entered when compiling (BINDIR and INSTALLDIR)). |
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** Install with a simple 'scons install' command (will install to the location you might have entered when compiling (BINDIR and INSTALLDIR)). |
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** Run the game by typing 'glob2'. If it doesn't work, type '/path/to/install/bin/glob2' instead. |
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** Run the game by typing 'glob2'. If it doesn't work, type '/path/to/install/bin/glob2' instead. |
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** Note: in some Linux distributions (eg: Archlinux), scons complains about not finding -lboost_thread (with boost already installed). A solution is to modify the SConstruct file to look for boost_thread-mt instead of boost_thread, and the modify the LIBS variable with boost_thread-mt, to link against this library. If you have root access you can create a symlink libboost_thread.so instead. |
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** Note: in some GNU/+Linux distributions (eg: Archlinux), scons complains about not finding -lboost_thread (with boost already installed). A solution is to modify the SConstruct file to look for boost_thread-mt instead of boost_thread, and the modify the LIBS variable with boost_thread-mt, to link against this library. If you have root access you can create a symlink libboost_thread.so instead. |
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=== Sources from [[Mercurial]] === |
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=== Sources from [[Mercurial]] === |
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{{Warning|Warning|Mercurial is occasionally unstable and will break, it is meant for testing purposes.}} |
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{{Message|Warning|The source from Mercurial is occasionally unstable and will break. It is not meant for playing games but only for development and testing.}} |
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==== The quick way ==== |
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* Download the source code from the Mercurial by typing |
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Use this if you want to get exactly one copy of glob2 repository to compile and run it. This is also the recommended way if you are sure you will not want to push only parts of your changes. |
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:hg clone http:// hg.globulation2.org/glob2 / |
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* Initial download |
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:hg clone -r default glob2 glob2-work |
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cd some_workspace_directory |
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:* You can update the source code you have any time with a simple |
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hg clone https:// bitbucket.org /giszmo/glob2 |
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* Subsequent updates |
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cd glob2 |
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hg pull |
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hg update |
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: '''pull''' will get all changes from the original repository into your repository |
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: '''update''' will get your local files to the latest revision. Use '''-C''' to loose all local changes. |
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==== The more complicated way ==== |
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Use this if you want to commit several changes that you are not sure of being finished some day while at the same time you want to have access to a clean checkout, too. |
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* Initial download |
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cd some_workspace_directory |
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hg clone https://bitbucket.org/giszmo/glob2 |
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* clone to a working directory |
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cd some_workspace_directory |
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hg clone glob2 glob2-work |
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* Subsequent updates |
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cd glob2 |
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cd glob2 |
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hg pull |
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hg pull |
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cd ../glob2-work |
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cd ../glob2-work |
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hg pull -r default ../glob2 |
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hg pull |
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hg update -C tip |
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hg update |
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: '''pull''' will get all changes from the original repository into your target repository |
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: '''update''' will get your files to the latest revision. Use '''-C''' to loose all local changes. |
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* Read the README.hg and README files. |
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* Read the README.hg and README files. |
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* Continue by following the [[#Source_Distribution|''source distribution'']] instructions from the 3rd step onwards. |
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* Continue by following the [[#Source_Distribution|''source distribution'']] instructions from the 3rd step onwards. |
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[[Category:en]] |
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[[Category:User Manual]] |
Compiling on Windows: The instructions below will not work for Windows. To compile on that OS, please see the Mingw compilation guide, which explains how to compile globulation2 on windows using mingw.
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Compilation requirements
Compiling on Mac OSX: There is an easier way to get all the dependancies than to compile them all. See the MAC OS X Development page for more information.
|
For source tarbal, Mercurial source, and package installations, you'll also need to install these packages:
Debian/Ubuntu
The following terminal command will get you all the dependencies:
sudo apt-get install mercurial scons libsdl1.2-dev libsdl-net1.2-dev libsdl-image1.2-dev \
libsdl-ttf2.0-dev zlibc libspeex-dev libogg-dev libvorbis-dev libboost-dev libboost-thread-dev \
libboost-date-time-dev
Compile from Sources
Source Distribution
- Get the source distribution archive from the download section.
- Extract the archive using a compression/extraction utility such as tar.
- Go in the extracted archive. If you have a Unix system (GNU/Linux, Solaris, Mac OS X):
- Run the 'scons' script to compile the game (it will check dependencies, install any you have missing)
- If you want to install the game in a special place, instead of 'scons', type:
scons BINDIR="/path/to/install/bin" INSTALLDIR="/path/to/install/share"
- Install with a simple 'scons install' command (will install to the location you might have entered when compiling (BINDIR and INSTALLDIR)).
- Run the game by typing 'glob2'. If it doesn't work, type '/path/to/install/bin/glob2' instead.
- Note: in some GNU/+Linux distributions (eg: Archlinux), scons complains about not finding -lboost_thread (with boost already installed). A solution is to modify the SConstruct file to look for boost_thread-mt instead of boost_thread, and the modify the LIBS variable with boost_thread-mt, to link against this library. If you have root access you can create a symlink libboost_thread.so instead.
Warning: The source from Mercurial is occasionally unstable and will break. It is not meant for playing games but only for development and testing.
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The quick way
Use this if you want to get exactly one copy of glob2 repository to compile and run it. This is also the recommended way if you are sure you will not want to push only parts of your changes.
cd some_workspace_directory
hg clone https://bitbucket.org/giszmo/glob2
cd glob2
hg pull
hg update
- pull will get all changes from the original repository into your repository
- update will get your local files to the latest revision. Use -C to loose all local changes.
The more complicated way
Use this if you want to commit several changes that you are not sure of being finished some day while at the same time you want to have access to a clean checkout, too.
cd some_workspace_directory
hg clone https://bitbucket.org/giszmo/glob2
- clone to a working directory
cd some_workspace_directory
hg clone glob2 glob2-work
cd glob2
hg pull
cd ../glob2-work
hg pull
hg update
- pull will get all changes from the original repository into your target repository
- update will get your files to the latest revision. Use -C to loose all local changes.
- Read the README.hg and README files.
- Continue by following the source distribution instructions from the 3rd step onwards.