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This page is intended to be the center of the developer community, i.e. people working with direct CVS access. The final code documentation should be written by doxygen into CVS in docsrc/ directory, but intermediate doc are welcomed here to be worked on. |
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This page is intended to be the center of the developer community, i.e. people working with direct [[Git]] access. The final code documentation should be written by doxygen into [[Git]] in docsrc/ directory, but intermediate doc are welcomed here to be worked on. |
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===Resources for developers === |
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==Resources for developers== |
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These are wiki resources usefull for developer: |
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* [[Changes|Changelog for players, source for release notes]]. Please update it when you commit a new feature or an important bug fix in the CVS. |
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These are wiki resources useful for developer: |
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* [[File Hierarchy|The hierarchy of files in glob2's sources]]. Refer to CVS HEAD. |
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===Compilation and Releases=== |
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* [[Changes|Changelog for players, source for release notes]]. Please update it when you commit a new feature or an important bug fix in the [[Git]]. |
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* [[Compatibility]] - one issue should be fixed per release so it's supported on more operating systems |
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* [[Releasing a new version]] - what to do when it's time to release a new version |
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* [[Uploading to Savannah]] - what to do when you're ready to upload the version |
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* [[Things to do before 1.0.0]] - a list of must do things that need to be incorporated into Globulation before the 1.0.0 release |
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* [[Converting from the old map format]] - After Alpha 23, the format for maps was changed, so you need to convert |
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* [[Obtaining the Release Candidate]] - How to work with the release candidate |
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* [[Beta 5 rebalance]] - Slight gameplay tweaks in beta 5 |
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====Packaging==== |
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* [[Building the .deb file]] - making a package for Debian |
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* [[Mingw cross compilation|Cross compile glob2]] - explains how to compile globulation2 for windows on Debian |
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* [[Mingw compilation|Compile glob2 with mingw]] - explains how to compile globulation2 on windows using mingw. |
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* [[MAC OS X Development|Compiling Glob2 on Mac OSX]] - maintained by AppleBoy |
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* [[Cross compiling deb packages on Hudson]] - how to cross compile and package using pbuilder. |
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===Coding info=== |
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* [[Main Issues|Proposals for some actively supported issues]] |
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* [http://cofundos.org/projects.php?tag=glob2 Bounty projects] - a list of things people will pay to have implemented. |
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* [[General Gameplay Guidelines]] - what the game must keep to |
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* [[File Hierarchy|The hierarchy of files in glob2's sources]]. Refer to [[Git]] HEAD. |
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* [[GUI Theming]] |
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* [[GUI Theming]] |
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* [[CodingConventions|Programming conventions used by source code]]. Please follow them if you want to contribute to source code. You can comment them in their [[Talk:CodingConventions|discussion page.]] |
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* [[Code_Documentation|View the way code should be documented]] |
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* [[Source Understanding Guide|Things to read if you want to enter into glob2's source code.]] |
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* [[Common Programming Mistakes|Mistake often seen in C++]]. Please read this and check your code if you are new to C++. |
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* [[Campaign Creation]] Information on adding campaigns into the code |
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* [[BuildingSourceInts]] |
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* [[Race Customization]] |
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* [[Making An AI With Echo (part 1)|Making An AI With Echo]]. Read this if you want to make an AI for Glob2. |
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====Algorithm Descriptions==== |
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* [[CodingConventions|Programming conventions used by source code]]. Please follow them if you want to contribute to source code. You can comment them in ther [[Talk:CodingConventions|discussion page.]] |
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* [[Resource_Algorithm|Resource growing description]] |
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* [ [Gradients |High level gradient usage description ]] |
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* [[Terrain|High level terrain description]] |
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* [[Source Understanding Guide|Things to read if you want to enter into glob2's source code.]] |
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Of course, [[Contributor Center|Resources for contributors]], [ https:// github. com/ Globulation2/glob2 Github] as well as [[IRC]] are also very useful for developers. |
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* [[Common Programming Mistakes|Mistake often seen in C++]]. Please read this and check your code if you are new to C++. |
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Of course, [[Contributor Center|Resources for contributors]], [ http:// savannah. nongnu.org/ projects/glob2 savannah] as well as [[IRC]] are also very usefull for developers. |
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===Work in Progress=== |
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===Work in Progress=== |
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These sections are still being worked on. While you're welcome to comment on them, you shouldn't spend all day nitpicking on them, as they might be changed completely or removed before you're finished. |
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These sections are still being worked on. While you're welcome to comment on them, you shouldn't spend all day nitpicking on them, as they might be changed completely or removed before you're finished. |
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* [[Nicowar]] |
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* [[AINicowar]] |
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* [[Universe Background]] |
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:Documentation in progress for Nicowar AI. |
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* [[USL interface]] |
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===Request for comments=== |
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===Request for comments=== |
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These files have been written up fully, but need to be peer-reviewed. Please read through these pages, edit and comment on them. |
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These files have been written up fully, but need to be peer-reviewed. Please read through these pages, edit and comment on them. |
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* nothing for now |
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* nothing for now |
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[[Category:Developer Resources]] |
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===Old Wiki Pages=== |
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The content of those page should find a place somewhere in Doxygen source documentation or on this new site: |
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* [http://lissrv3.epfl.ch/wiki/index.php?n=CollaborationPlatform.ResourceAlgorithm Resource growing description] |
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* [ http://lissrv3.epfl.ch/wiki/index.php?n=CollaborationPlatform.Gradients High level gradient usage description] |
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* [http://lissrv3.epfl.ch/wiki/index.php?n=CollaborationPlatform.Terrain High level terrain description] |
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* [http://lissrv3.epfl.ch/wiki/index.php?n=CollaborationPlatform.NextGenYOG Next generation YOG proposal] |
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* [http://lissrv3.epfl.ch/wiki/index.php?n=CollaborationPlatform.GhostProposal Ghost AI proposal] |
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